Random guidelines appearing when zoomed all the way in #37037
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#37037
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
%%%--- Win8 64 bit, GTX 570 ---
Zoomed in as far as one can zoom there are three guidelines appearing. Look at the attached images for proof. The problem is that when snapping objects to the grid, the object is not snapping to the correct guideline and I'm getting a gap between model elements. You'll see that the adjacent guidelines are only one guideline each. The size of the gap is incredibly tiny, but for meshes being pushed to UDK, it's important that they do not exist. To move the mesh such a small amount is a bit tedious and I'm afraid that if I don't correct for these slight discrepancies they will be cumulative producing more spacing errors as I continue to add to the structure of my developing mesh.
%%%
Changed status to: 'Open'
%%%Please post a blend file which has these strange artifacts.%%%
%%%The problem is getting worse, and now there are 3 horizontal guidelines.%%%
%%%developer note: this looks like a precision issue with
drawgrid_draw
when called fromdrawgrid
with unit->system set.'dx' gets to be around 893398.%%%
%%%note that I think we would need to use a different method of drawing grid-lines to stop this error from happening.%%%
%%%I'm guessing that is noted for the coders, but from my perspective while the error is minuscule (my calculation being 3/1000th of a millimeter) I'm afraid that its cumulative effect will add up to ultimately cause more serious distance and snap issues as I progress. %%%
%%%Why doesn't this show in the bug tracker anymore?%%%
%%%odd, it shows for me.%%%
Added subscriber: @Sergey
@ideasman42, are you looking into this issue further?
@Sergey issues like this have been reported before #17558
I'd consider this a low priority todo.
Changed status from 'Open' to: 'Archived'
Moving to TODO list then: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Editors#3D_View
Thanks for the report anyway!