inverted faces #37068

Closed
opened 2013-10-13 21:03:27 +02:00 by Nathaniel Rutkowski · 8 comments

%%%--- windows xp and windows 8 ---

- Blender 2.68a ---


- Sometimes when i export a model as a FBX and use it in a game in Unity some of the faces are inverted. it seems to happen more often when I manually place a face on a model or when I merge 2 or more points.  ---


- Steps for others to reproduce the error (preferably based on attached .blend file) ---

%%%

%%%--- windows xp and windows 8 --- - Blender 2.68a --- - Sometimes when i export a model as a FBX and use it in a game in Unity some of the faces are inverted. it seems to happen more often when I manually place a face on a model or when I merge 2 or more points. --- - Steps for others to reproduce the error (preferably based on attached .blend file) --- %%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%What do you mean by inverted? The normals are in the wrong direction?%%%

%%%What do you mean by inverted? The normals are in the wrong direction?%%%

%%%Also, please test with build from http://builder.blender.org/download/, FBX export has changed quite a bit since 2.68…%%%

%%%Also, please test with build from http://builder.blender.org/download/, FBX export has changed quite a bit since 2.68…%%%

%%%And if 2.69 does not fix the issue, please attach a .blend file to demonstrate the issue.%%%

%%%And if 2.69 does not fix the issue, please attach a .blend file to demonstrate the issue.%%%

%%%here is the link to the screen shot of what i saw in unity http:*prntscr.com/1xbz2u and what it looks like in blender http:*prntscr.com/1xbzpn%%%

%%%here is the link to the screen shot of what i saw in unity http:*prntscr.com/1xbz2u and what it looks like in blender http:*prntscr.com/1xbzpn%%%

%%%here are the files i used if you want to take a look%%%

%%%here are the files i used if you want to take a look%%%

%%%Yep, as I thought, you just have some normals inverted… select all your mesh and hit ctrl-N.

Not a bug, closing.%%%

%%%Yep, as I thought, you just have some normals inverted… select all your mesh and hit ctrl-N. Not a bug, closing.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#37068
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