Node Group defaults not working #38142

Closed
opened 2014-01-09 21:39:09 +01:00 by Sebastian Röthlisberger · 11 comments

System Information
osx 10.9.1, macbook pro 13.1

Blender Version
Broken: buildbot 1ea5c2a own 2.69.8 0445454
Worked: official 2.69

Short description of error
Default Values and Limits in Node Groups made with buildbot or own down't work at all, everything is 0.
Node Groups made with earlier versions work, and edit with buildbot and own do work too. So there must be something about how newer builds make Node Groups.

Exact steps for others to reproduce the error
use buildbot build: Make Node Group, give some default values and Limits, remember name of this Node Group. Delete Node Group. Add same Node Group with shift+a and look at Default Values and Limits

**System Information** osx 10.9.1, macbook pro 13.1 **Blender Version** Broken: buildbot 1ea5c2a own 2.69.8 0445454 Worked: official 2.69 **Short description of error** Default Values and Limits in Node Groups made with buildbot or own down't work at all, everything is 0. Node Groups made with earlier versions work, and edit with buildbot and own do work too. So there must be something about how newer builds make Node Groups. **Exact steps for others to reproduce the error** use buildbot build: Make Node Group, give some default values and Limits, remember name of this Node Group. Delete Node Group. Add same Node Group with shift+a and look at Default Values and Limits

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @SebastianRothlisberger

Added subscriber: @SebastianRothlisberger
Member

Added subscriber: @LukasTonne

Added subscriber: @LukasTonne
Member

To me this seems to work correctly. The settings for node group values are slightly complicated, but this is because of how they work:
node_group_defaults.png

The settings marked in the lower half are the common default and limit values for the "Fac" input. The input values displayed on the group node in the upper half are the values for that particular instance of the group, they are not shared between instances. Any new instance will initialize these values from the default, but changing the default will not immediately update all instance values (this would overwrite any specific inputs).

If this is not what you mean, could you make a test file so we can compare the official 2.69 to current trunk? I can't find anything wrong following your description.

To me this seems to work correctly. The settings for node group values are slightly complicated, but this is because of how they work: ![node_group_defaults.png](https://archive.blender.org/developer/F65757/node_group_defaults.png) The settings marked in the lower half are the common default and limit values for the "Fac" input. The input values displayed on the group node in the upper half are the values for that particular instance of the group, they are **not** shared between instances. Any new instance will initialize these values from the default, but changing the default will not immediately update all instance values (this would overwrite any specific inputs). If this is not what you mean, could you make a test file so we can compare the official 2.69 to current trunk? I can't find anything wrong following your description.

"Any new instance will initialize these values from the default" - That whats not working - every new instance has 0 as default Value and does not respect limits at all.

BUF_NodeGroupsDefaultLimits.png

However - it does respect Default + Limits if the File is saved before adding the instance.

"Any new instance will initialize these values from the default" - That whats not working - every new instance has 0 as default Value and does not respect limits at all. ![BUF_NodeGroupsDefaultLimits.png](https://archive.blender.org/developer/F65875/BUF_NodeGroupsDefaultLimits.png) However - it does respect Default + Limits if the File is saved before adding the instance.

"However - it does respect Default + Limits if the File is saved before adding the instance."

Thus i don't think it makes sense to upload a sample .blend -...

"However - it does respect Default + Limits if the File is saved before adding the instance." Thus i don't think it makes sense to upload a sample .blend -...
Member

Ah sorry, i can confirm this is a bug.

Ah sorry, i can confirm this is a bug.

This issue was referenced by blender/blender-addons-contrib@10b5ad5bae

This issue was referenced by blender/blender-addons-contrib@10b5ad5bae9e6cbd5a3b37a9cb492cf9e2558a48

This issue was referenced by 10b5ad5bae

This issue was referenced by 10b5ad5bae9e6cbd5a3b37a9cb492cf9e2558a48
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Closed by commit 10b5ad5bae.

Closed by commit 10b5ad5bae.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#38142
No description provided.