Texture Painting with Face selection masking - Undo doesn't work for selection changes #38436

Closed
opened 2014-02-01 14:14:26 +01:00 by Fabian Hernandez · 4 comments

System Information
OS X 10.9.1

Blender Version
Broken: 2.69 60991

Short description of error
Changing selection when texture painting with 'Face selection masking for painting' enabled can't be undone. Instead, the last paint stroke is undone. (It doesn't matter if global undo is enabled or not.)

Exact steps for others to reproduce the error

  • Launch blender
  • UV Unwrap the cube
  • Create a new image texture and assign it to the cube's material
  • Change to Texture Paint mode and enable 'Face selection masking for painting'
  • Select some faces
  • Paint selected faces
  • Change selection
  • Hit undo (Last paint stroke is undone, instead of the selection change)
**System Information** OS X 10.9.1 **Blender Version** Broken: 2.69 60991 **Short description of error** Changing selection when texture painting with 'Face selection masking for painting' enabled can't be undone. Instead, the last paint stroke is undone. (It doesn't matter if global undo is enabled or not.) **Exact steps for others to reproduce the error** - Launch blender - UV Unwrap the cube - Create a new image texture and assign it to the cube's material - Change to Texture Paint mode and enable 'Face selection masking for painting' - Select some faces - Paint selected faces - Change selection - Hit undo (Last paint stroke is undone, instead of the selection change)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @FabianHernandez

Added subscriber: @FabianHernandez

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sergey Sharybin self-assigned this 2014-02-03 14:58:09 +01:00

This is known limitation with local/global undo stacks which was in fact already listed in our TODO.

Made sure this report is inked from there as well: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Undo_stack

Thanks for the report, but it is a TODO with re-designing local/global undo stacks communication.

This is known limitation with local/global undo stacks which was in fact already listed in our TODO. Made sure this report is inked from there as well: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Undo_stack Thanks for the report, but it is a TODO with re-designing local/global undo stacks communication.
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Reference: blender/blender#38436
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