Blender crashes when selection faces after new boolean modifier #38631

Closed
opened 2014-02-14 07:28:30 +01:00 by lopata · 8 comments

blender-2.69-b096845-win64.zip

Steps:

  1. Create cube and text
  2. Add bevel, extrude and resolution for text

1.jpg

(file step1.blend)

  1. Convert text to mesh
  2. Select cube, add boolean modifer, select difference operation

1.jpg

(file step2.blend)

  1. apply boolead, delete text mesh
  2. select cube, press tab
  3. activate FACE SELECT - blender crash

1.jpg

Simple open step3.blend and press FACE SELECT, blender crashed

Freez_after_boolean.zip

blender-2.69-b096845-win64.zip Steps: 1) Create cube and text 2) Add bevel, extrude and resolution for text ![1.jpg](https://archive.blender.org/developer/F77214/1.jpg) (file step1.blend) 3) Convert text to mesh 4) Select cube, add boolean modifer, select difference operation ![1.jpg](https://archive.blender.org/developer/F77216/1.jpg) (file step2.blend) 5) apply boolead, delete text mesh 6) select cube, press tab 7) activate FACE SELECT - blender crash ![1.jpg](https://archive.blender.org/developer/F77218/1.jpg) Simple open step3.blend and press FACE SELECT, blender crashed [Freez_after_boolean.zip](https://archive.blender.org/developer/F77220/Freez_after_boolean.zip)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @lopataasdf

Added subscriber: @lopataasdf

Added subscriber: @ignatz

Added subscriber: @ignatz

I'm not a programmer, but I did have a look at the bug files. I have noticed the following:

The letter 'T' is still in text-curves format when you are applying the boolean operation. And, yes, it does produce problems in this form.

I went back and instead converted the 'T' into a normal mesh.

What I see is that the conversion from text-curves into mesh produces a 'dirty' mesh result. If this unedited result is used in the boolean operation then, yes, you get problems.

Instead, go into edit mode with the converted letter 'T' mesh. Use 'remove doubles' (removes 32 extra vertices) and then recalculate the normals. If you use this edited result for the boolean operation you will receive acceptable results that don't freeze Blender.

Judging from these files, the boolean operation is probably OK.

On the other hand, the text to mesh conversion might need some attention because of that 'dirty mesh' it produces.

  ...And this will certainly be a potential problem for all users who attempt this same operation in this same way.
I'm not a programmer, but I did have a look at the bug files. I have noticed the following: The letter 'T' is still in text-curves format when you are applying the boolean operation. And, yes, it does produce problems in this form. I went back and instead converted the 'T' into a normal mesh. What I see is that the conversion from text-curves into mesh produces a 'dirty' mesh result. If this unedited result is used in the boolean operation then, yes, you get problems. Instead, go into edit mode with the converted letter 'T' mesh. Use 'remove doubles' (removes 32 extra vertices) and then recalculate the normals. If you use this edited result for the boolean operation you will receive acceptable results that don't freeze Blender. Judging from these files, the boolean operation is probably OK. On the other hand, the text to mesh conversion might need some attention because of that 'dirty mesh' it produces. ``` ...And this will certainly be a potential problem for all users who attempt this same operation in this same way.
Sergey Sharybin self-assigned this 2014-02-14 09:18:54 +01:00

This issue was referenced by blender/blender-addons-contrib@7fb7ce789f

This issue was referenced by blender/blender-addons-contrib@7fb7ce789f803749021e8d2468f35e31783c21b1

This issue was referenced by 7fb7ce789f

This issue was referenced by 7fb7ce789f803749021e8d2468f35e31783c21b1

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 7fb7ce789f.

Closed by commit 7fb7ce789f.
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Reference: blender/blender#38631
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