Material transparency problems in solid viewport #38766
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Reference: blender/blender#38766
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System Information
Windows 7 64, HD 5770
Blender Version
Broken: 2.69 release and hash:4789793
Short description of error
Not sure here - i think these are bugs, but please take a look.
Blender Render - Solid viewport shading:
Mesh objects with Properties>Object>Display>Transparency>on ignore the checkbox for transparency in the material settings.
Means that you can adjust the alpha without activating it, and unfortunately you cant disable it on the fly via checkbox to remain the current state.
Could be related:
If you switch from Blender Render to Cycles Solid viewport with changed material alpha, the material keeps transparent even if you click on "use nodes".
Seems not to be a big problem but as far as i know there is no additional setting in Cycles to control it so its kind of hidden function now.
Blender Renders Emit for example disappears after switching to Cycles.
Exact steps for others to reproduce the error
[Blender Render]
[Cycles Render]
Changed status to: 'Open'
Added subscriber: @karja
This issue was referenced by blender/blender-addons-contrib@a3f4736a4d
This issue was referenced by
a3f4736a4d
Added subscriber: @brecht
Thanks for the report, fixed now by not using this alpha value for cycles.
Added subscriber: @Sergey
Issue with the BI seems rather simple to solve? Not sure how should this behave with Cycles tho..
Changed status from 'Open' to: 'Resolved'
Closed by commit
a3f4736a4d
.@brecht, woops race condition :)
This issue was referenced by blender/blender-addons-contrib@7ef1ed15f1
This issue was referenced by
7ef1ed15f1
Added subscriber: @pablovazquez
Dang, I (ab)used this bug to [make objects transparent ]] in the viewport in Cycles, via the [ http:*pablovazquez.org/amaranth | Amaranth addon, is it possible now in Cycles to have semi-transparent objects in the viewport?
Example: the cornea in the eyes is solid, so you can't see the iris. In order to see the iris I would lower the transparency of the object in the viewport, because hiding it from the outliner would hide it from the rendered preview too (unless using "Only this renderlayer" button thing).
Ok, this works again now, see {88f1c283a773bb76334d2d6a849d4e45c5c95373}.