Node dirver bug in Material and Texture #39018
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Reference: blender/blender#39018
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System Information
win7 64 bit sp1
amd card hd7700
Blender Version
Broken: 2.69.0 r60995 and 2.70 hash:571f184
Worked: not sure
Short description of error
Node dirver bug in Material[BI and Cycles] and Texture. But working with Compositing node.
The screenshot would be helpful.
Exact steps for others to reproduce the error
Set the same value driver.
Node Compositing [right]
Node Material (BI Cycles) [bad result]
Node Texture [bad result]
The blend file:
node_driver_compositing[right]_material[bad]_texture[bad].blend
Thanks for you hard work!
Best wishes!
Changed status to: 'Open'
Added subscriber: @yang2018
Added subscriber: @JoshuaLeung
What do you expect when you use fully typed-out paths in the expressions (i.e. things like "bpy.data.<...blah blah blah>.<property_name_at_last>")?!
Added subscriber: @ZhangYu
Added subscriber: @LukasTonne
Like aligorith said: Drivers in nodes are severely limited by the current depgraph. Another issue is that the graph editor relies a lot on context, which makes it difficult for some datablock drivers to be displayed correctly.
@JoshuaLeung: Not sure about the duplicate shader driver listing. Looks like this is caused by duplicate loop for materials here:
https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/animation/anim_filter.c$1767
Assigned to you for deciding.
This issue was referenced by blender/blender-addons-contrib@d219312d44
This issue was referenced by
d219312d44
Changed status from 'Open' to: 'Resolved'
Closed by commit
d219312d44
.Hi! @JoshuaLeung @LukasTonne
I've been replaced "fully typed-out paths" into "sin(frame)" still don't working. especially in Texture node.
Hope we can remove this limited someday.
Thanks for you reply. Thanks for your great work!