bevel bug #39184

Closed
opened 2014-03-14 15:04:50 +01:00 by lopata · 41 comments

blender-2.70-8f1a6e2-win64-vc12

without_bevel.png

with_bevel.png

bevel_bug.zip

blender-2.70-8f1a6e2-win64-vc12 ![without_bevel.png](https://archive.blender.org/developer/F81105/without_bevel.png) ![with_bevel.png](https://archive.blender.org/developer/F81107/with_bevel.png) [bevel_bug.zip](https://archive.blender.org/developer/F81108/bevel_bug.zip)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @lopataasdf

Added subscriber: @lopataasdf

#42442 was marked as duplicate of this issue

#42442 was marked as duplicate of this issue

#41648 was marked as duplicate of this issue

#41648 was marked as duplicate of this issue

Added subscriber: @mont29

Added subscriber: @mont29

Cannot reproduce this bug with current trunk, please try with a build from http://builder.blender.org/download

Also always please specify minimal steps to redo the issue (from your "no bevel" file, I simply hit ctrl-B, and wheel to increase number of edges, everything looks good to me...).

Cannot reproduce this bug with current trunk, please try with a build from http://builder.blender.org/download Also always please specify minimal steps to redo the issue (from your "no bevel" file, I simply hit ctrl-B, and wheel to increase number of edges, everything looks good to me...).

Added subscriber: @howardt

Added subscriber: @howardt

Added subscriber: @ignatz

Added subscriber: @ignatz

Windows 7 Professional 64-bit
ASUS nVidia GeForce GTX 760 2GB GDDR5 DirectCU Mini
Blender 2.70 hash - 8f1a6e2

I can confirm this behavior on my system:

lopataasdf has posted the images of how the bevel function is going wrong.

In this case, when more than one bevel segment is used, the profile setting is not being taken into account on every edge line passing through the profiled area.

This same problem can also be seen in the Blender 2.69 bevel function. There is no profile setting there, but the curve of the edges passing through the beveled area is also not always correct.

Windows 7 Professional 64-bit ASUS nVidia GeForce GTX 760 2GB GDDR5 DirectCU Mini Blender 2.70 hash - 8f1a6e2 I can confirm this behavior on my system: **lopataasdf** has posted the images of how the bevel function is going wrong. In this case, when more than one bevel segment is used, the profile setting is not being taken into account on every edge line passing through the profiled area. This same problem can also be seen in the Blender 2.69 bevel function. There is no profile setting there, but the curve of the edges passing through the beveled area is also not always correct.
Author

But it is latest version from http://builder.blender.org/download... Try to increase profile like "with bevel.png" screenshot

settings.png

But it is latest version from http://builder.blender.org/download... Try to increase profile like "with bevel.png" screenshot ![settings.png](https://archive.blender.org/developer/F81114/settings.png)
Howard Trickey was assigned by Bastien Montagne 2014-03-14 15:33:15 +01:00

Ah, yes, indeed, can reproduce it now…

Ah, yes, indeed, can reproduce it now…

Added subscriber: @taxishop

Added subscriber: @taxishop

hallo, i use the latest build blender-2.70-8f1a6e2-win64 and i get this workout. i use angle and depth. i hope, you meant the bevel modifier.bevel.gif

hallo, i use the latest build blender-2.70-8f1a6e2-win64 and i get this workout. i use angle and depth. i hope, you meant the bevel modifier.![bevel.gif](https://archive.blender.org/developer/F81209/bevel.gif)

@taxishop - Thanks for the input, but...

The problem refers to the direct-action bevel command in edit (Ctrl-B) rather than the bevel modifier.

@taxishop - Thanks for the input, but... The problem refers to the direct-action bevel command in edit (Ctrl-B) rather than the bevel modifier.
Author

It seems that in my case, when the parameter "Profile" is changed, some edges moving along the axis Z, though they should move in the XY-plane only

It seems that in my case, when the parameter "Profile" is changed, some edges moving along the axis Z, though they should move in the XY-plane only
Author

bevel_bug_2.zip

without_bevel.jpg with_bevel.jpg with_bevel_2.jpg

outside edge is displaced up

[bevel_bug_2.zip](https://archive.blender.org/developer/F81397/bevel_bug_2.zip) ![without_bevel.jpg](https://archive.blender.org/developer/F81398/without_bevel.jpg) ![with_bevel.jpg](https://archive.blender.org/developer/F81400/with_bevel.jpg) ![with_bevel_2.jpg](https://archive.blender.org/developer/F81402/with_bevel_2.jpg) outside edge is displaced up

anyway i reccomend you to use the bevel as a modifier+weight, so you can control, which part/vertex or edge should be beveled and how much. i never use the standard bevel option and actually its unnecessary.

anyway i reccomend you to use the bevel as a modifier+weight, so you can control, which part/vertex or edge should be beveled and how much. i never use the standard bevel option and actually its unnecessary.
Author

bevel operation and bevel modifier use same code

bevel operation and bevel modifier use same code
Member

I see what you are talking about. I need to investigate further to see if this is working as intended or whether there is a bug here. I think there is probably a bug that can be fixed.

I see what you are talking about. I need to investigate further to see if this is working as intended or whether there is a bug here. I think there is probably a bug that can be fixed.

Added subscriber: @Harshit-3

Added subscriber: @Harshit-3
Author
![without_bevel.jpg](https://archive.blender.org/developer/F82886/without_bevel.jpg) ![with_bevel.jpg](https://archive.blender.org/developer/F82888/with_bevel.jpg) [bevel_bug_3.zip](https://archive.blender.org/developer/F82891/bevel_bug_3.zip)
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

I think I fixed this with commit 84767a29f1 but am not sure whether this bug is complaining about more than one problem. I'm closing this for now, feel free to reopen if there are remaining problem(s).

I think I fixed this with commit 84767a29f1 but am not sure whether this bug is complaining about more than one problem. I'm closing this for now, feel free to reopen if there are remaining problem(s).

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

Added subscriber: @cdog

Added subscriber: @cdog

Howardt, I can still reproduce the bug mentioned in the first post in today's build. That means edge loops which are close to each other still don't follow curvature and go straight. Just try a multisegment bevel on an edge loop.
bug.jpg

bevel_bug.blend

Howardt, I can still reproduce the bug mentioned in the first post in today's build. That means edge loops which are close to each other still don't follow curvature and go straight. Just try a multisegment bevel on an edge loop. ![bug.jpg](https://archive.blender.org/developer/F94340/bug.jpg) [bevel_bug.blend](https://archive.blender.org/developer/F94342/bevel_bug.blend)
Member

The problem here is that you have edges totally in a plane (both the two edges to be beveled, and the two cross-edges on either side), and you want the multisegment bevel to be curved. I know that in this case, where they are running beside other edges that curve (because they aren't all in the same plane), it looks like a mistake. But there are other cases where making them curve can look wrong. So not clear what to do here.

The problem here is that you have edges totally in a plane (both the two edges to be beveled, and the two cross-edges on either side), and you want the multisegment bevel to be curved. I know that in this case, where they are running beside other edges that curve (because they aren't all in the same plane), it looks like a mistake. But there are other cases where making them curve can look wrong. So not clear what to do here.

Removed subscriber: @Harshit-3

Removed subscriber: @Harshit-3

I can't imagine a situation where I wouldn't want them to curve, but if you say so :) Maybe a checkbox then?

I can't imagine a situation where I wouldn't want them to curve, but if you say so :) Maybe a checkbox then?
Member

Here's a situation where making the cross-edges curved is not obviously the right thing to do. On the left is the edge to be beveled. In the middle is the current behavior. On the right is the result of an exploratory hack to recognize "being flat in a plane" as a special case and making them curve. (The outside edges don't curve because that's even more of a special case in the code that would have to be changed separately. Is the curved image always better and should I continue down this path? On issue could be that it is fragiley adapted to a special case, and making small changes in geometry could cause big flips in behavior. This could be the start of a long path of special cases to get this right...

flatcurve.jpg

Here's a situation where making the cross-edges curved is not obviously the right thing to do. On the left is the edge to be beveled. In the middle is the current behavior. On the right is the result of an exploratory hack to recognize "being flat in a plane" as a special case and making them curve. (The outside edges don't curve because that's even more of a special case in the code that would have to be changed separately. Is the curved image always better and should I continue down this path? On issue could be that it is fragiley adapted to a special case, and making small changes in geometry could cause big flips in behavior. This could be the start of a long path of special cases to get this right... ![flatcurve.jpg](https://archive.blender.org/developer/F97479/flatcurve.jpg)

The behaviour I would like is in the following image. Which means curved inside and outside edges included. The current behaviour really doesn't behave like a multisegment bevel. I could get the same with 1 segment bevel and then add loopcuts. So I think it's definitely worth continuing this path.
screen.png

The behaviour I would like is in the following image. Which means curved inside and outside edges included. The current behaviour really doesn't behave like a multisegment bevel. I could get the same with 1 segment bevel and then add loopcuts. So I think it's definitely worth continuing this path. ![screen.png](https://archive.blender.org/developer/F97740/screen.png)

Added subscriber: @00Ghz

Added subscriber: @00Ghz

I agree. Curved all the way looks better but there should be an option to disable outside/inside curvature just in case.

I agree. Curved all the way looks better but there should be an option to disable outside/inside curvature just in case.

Added subscriber: @Idlero

Added subscriber: @Idlero
Member

Added subscribers: @gandalf3, @ThomasDinges

Added subscribers: @gandalf3, @ThomasDinges
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

@howardt, so what's going on with this? Is it fixed or a Todo or a valid, un-fixed bug? ;)

@howardt, so what's going on with this? Is it fixed or a Todo or a valid, un-fixed bug? ;)
Member

I have a branch that partially fixes this, but it is not working correctly everywhere, yet, and is too big a change to put in the close to the next release. I continue to work in the branch and hopefully will commit the change after the release.

I have a branch that partially fixes this, but it is not working correctly everywhere, yet, and is too big a change to put in the close to the next release. I continue to work in the branch and hopefully will commit the change after the release.

This issue was referenced by 2140cb60cb

This issue was referenced by 2140cb60cb52990a524fd83652c66e2f8a943b7e
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Closed by commit 2140cb60cb.

Closed by commit 2140cb60cb.
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Reference: blender/blender#39184
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