bone calculation from edit mode goes wrong #39766
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Reference: blender/blender#39766
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System Information
GNU Linux 64 bit (Fedora) Intel i7, nVidia GPU
Blender Version
Broken: f2f3e3f8
Worked:= 2.70a
Short description of error
When going from Edit mode to pose or object mode, bones jump around (even in rest position) to incorrect rotations/locations for some armatures/bones
Exact steps for others to reproduce the error
Load the uploaded blend file in current git{F85045}
Tab/Tab on selected armature
Observe bones jumping
Load it in 2.70a
Observe bones not jumping
It might be related to the following commit:
http://lists.blender.org/pipermail/bf-blender-cvs/2014-April/063377.html
Changed status to: 'Open'
Added subscriber: @BassamKurdali
#39769 was marked as duplicate of this issue
Added subscriber: @YonghaiYu
◀ Merged tasks: #39769.
This issue was referenced by blender/blender-addons-contrib@bd3231c760
This issue was referenced by
bd3231c760
Changed status from 'Open' to: 'Resolved'
Closed by commit
bd3231c760
.