UI destroys float precision #39861
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Reference: blender/blender#39861
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System Information
Windows 7
Blender Version
Broken: 2.70
Short description of error
UI displays float with lowered precision, BUT also overwrites real value
Exact steps for others to reproduce the error
The rounding is off. It seems to be based on what is displayed in that field, not what the actual value was internally.
Changed status to: 'Open'
Added subscriber: @miksi
Added subscribers: @ideasman42, @mont29
Well, clicking outside of controls validates the edit, you have to use escape to quit without validating. Summoning Campbell here, but imho this is not a bug at all?
I disagree. This is unexpected behavior to an extent where it is a bug. You can't even Tab through the values without messing all values up. Either make a option for "float precision display" or don't force value change if nothing changed.
Not sure its useful to quibble about this being a bug or not.
Lets say its something that could be improved... (Maybe a TODO?)
Theres a few issues here...
Some possible solutions.
We could try to workaround this by storing the lost precision in a number button and apply it back after,
possible solution:
1.00001
1.0
0.00001
2.00001
2.0
This means at least if you make minor adjustments precision won't be lost, however it can backfire if you enter
2
and really want2.0
not2.00001
.So, prefer just make radians show higher precision.
Talked with Campbell, we’ll simply add more precision to radians here… Doing otherwise would lead to too much troubles. :)
This issue was referenced by blender/blender-addons-contrib@d12ceec401
This issue was referenced by
d12ceec401
Changed status from 'Open' to: 'Resolved'
Closed by commit
d12ceec401
.