Armatured object with shape key causes segfault in BGE #40113
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Reference: blender/blender#40113
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System Information
Ubuntu 12.04
ATM/ATI
Blender Version
Broken: 2.70a Hash:
1464316
Worked: official 2.70a (stable release)
Short description of error
When an object having shape keys is parented to an armature, launching BGE causes crash (segmentation fault).
Exact steps for others to reproduce the error
Using the attatched file ShapeKeyArmatureCrash.blend :
Using default scene :
Changed status to: 'Open'
Added subscriber: @tchirac
Added subscriber: @totoro-4
From the default scene I cannot reproduce the error in Ubuntu 12.10. Hash:
f93bc76
. With the .blend file when I press "P" the cube has no shades, it is a solid white silhouette. I can stop the game engine with the "P" button.That's strange, I get this not only when I compile myself, but also with build from http://builder.blender.org/download/
Here is what I get in the command prompt :
And here is my /tmp/ShapeKeyArmatureCrash.crash.txt :
Blender 2.70 (sub 5), Commit date: 2014-05-09 01:56, Hash
1464316
So, is it liked with graphics ?
This issue was referenced by blender/blender-addons-contrib@d5588fd658
This issue was referenced by
d5588fd658
Changed status from 'Open' to: 'Resolved'
Closed by commit
d5588fd658
.Added subscriber: @Moguri
Next time, please keep the exit key to the default of Esc. I spent more time than I should have trying to debug why the game engine was no longer exiting. :P
Woop, sorry about that :-s
Bug is fixed, thanks a lot :)