image.open operator does not register in the info space #40202

Closed
opened 2014-05-15 01:53:40 +02:00 by Greg Moress · 10 comments

(Newbie Alert!!!)

Blender 2.7a
Windows

I can assign an image to a cube and it appears textured in Texture mode, but the python script done in the Compositing mode is not made available to me.
To do this

  1. Go to edit mode
  2. Mesh.Uv Unwrap.Unwrap
  3. Change to compositing mode
  4. Select the image
  5. Ensure the material has 'Face Textures' checked

I found examples to assign the image texture to the Cube using python elsewhere, but the texture is not displayed when rendering in TextureMode

(Newbie Alert!!!) Blender 2.7a Windows I can assign an image to a cube and it appears textured in Texture mode, but the python script done in the Compositing mode is not made available to me. To do this 1) Go to edit mode 2) Mesh.Uv Unwrap.Unwrap 3) Change to compositing mode 4) Select the image 5) Ensure the material has 'Face Textures' checked I found examples to assign the image texture to the Cube using python elsewhere, but the texture is not displayed when rendering in TextureMode
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Imhotep

Added subscriber: @Imhotep
Member

Added subscriber: @LukasTonne

Added subscriber: @LukasTonne
Member

Sorry, but i'm not sure what workflow you are talking about. Please make a test file with precise steps that we can follow, so we don't have to guess.

  • Which python script do you mean?
  • I assume "compositing mode" means the node editor?
  • Then, what exactly does "select image" mean in this context?
Sorry, but i'm not sure what workflow you are talking about. Please make a test file with precise steps that we can follow, so we don't have to guess. * Which python script do you mean? * I assume "compositing mode" means the node editor? * Then, what exactly does "select image" mean in this context?
Author

To clarify

  1. Start a new Blender project. 2.69 or 2.7a
  2. With the default cube selected, click on the 'Materials' button
  3. Check the 'Face Textures' checkbox under 'Options'
  4. Click on the 'Texture' button to show the cube's textures.
  5. Change the 'Type' to 'Image or Movie'
  6. Click on the button 'Open' in the 'Image' section and choose an image
  7. In the top menu bar, change the screenlayout from 'Default' to 'Compositing'
  8. In the bottom-most menubar, there are up/down arrows that allow you to select the image you opened in step6. Select it.
  9. In the top menu 'screenlayout', change it from 'Compositing' to 'Scripting'

The python script does not contain details about the image that was loaded and assigned.

To clarify 1) Start a new Blender project. 2.69 or 2.7a 2) With the default cube selected, click on the 'Materials' button 3) Check the 'Face Textures' checkbox under 'Options' 4) Click on the 'Texture' button to show the cube's textures. 5) Change the 'Type' to 'Image or Movie' 6) Click on the button 'Open' in the 'Image' section and choose an image 7) In the top menu bar, change the screenlayout from 'Default' to 'Compositing' 8) In the bottom-most menubar, there are up/down arrows that allow you to select the image you opened in step6. Select it. 9) In the top menu 'screenlayout', change it from 'Compositing' to 'Scripting' The python script does not contain details about the image that was loaded and assigned.
Lukas Tönne changed title from When an Image is assigned to UV (Cube) in Compositing mode (Render Internal), the python script is not output to image.open operator does not register in the info space 2014-05-16 08:45:42 +02:00
Campbell Barton was assigned by Lukas Tönne 2014-05-16 08:46:41 +02:00
Member

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Member

This is most likely because the image.open operator is modal. Assigning to @ideasman42 since he knows the issue.

This is most likely because the image.open operator is modal. Assigning to @ideasman42 since he knows the issue.

This issue was referenced by 3e38be0000

This issue was referenced by 3e38be0000ca73315dc3112811687c20d82dfa2f

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 3e38be0000.

Closed by commit 3e38be0000.
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Reference: blender/blender#40202
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