checker deselect not behaving correctly with edge selections #40324

Closed
opened 2014-05-22 23:46:39 +02:00 by Sir Torx Screwdriver · 8 comments

System Information
Operating system and graphics card

Blender Version
recent version from buildbot nightly builds
hash: 85398de

Short description of error

using checker deselect with an edge selecting doesn't appear to behave as it should

Exact steps for others to reproduce the error

add a new cylinder (can have ngon/tri caps or none doesn't matter for this)
go into edit mode
switch over to edge select mode
select all vertical edges as seen in this screenshot
Screenshot_(5).jpg
now hit select>checker deselect (or [space] & type "chec...")

nothing is getting deselected.
if I change the offset in the [F6] menu one edge loop get's deselected

I noticed that if the selected edge loops are connected, everything actually works as expected Screenshot_(6).jpg

thanks for your time :)

**System Information** Operating system and graphics card **Blender Version** recent version from buildbot nightly builds hash: 85398de **Short description of error** using checker deselect with an edge selecting doesn't appear to behave as it should **Exact steps for others to reproduce the error** add a new cylinder (can have ngon/tri caps or none doesn't matter for this) go into edit mode switch over to edge select mode select all vertical edges as seen in this screenshot ![Screenshot_(5).jpg](https://archive.blender.org/developer/F89747/Screenshot__5_.jpg) now hit select>checker deselect (or [space] & type "chec...") nothing is getting deselected. if I change the offset in the [F6] menu one edge loop get's deselected I noticed that if the selected edge loops are connected, everything actually works as expected ![Screenshot_(6).jpg](https://archive.blender.org/developer/F89750/Screenshot__6_.jpg) thanks for your time :)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @particleemitter

Added subscriber: @particleemitter
Campbell Barton was assigned by Sergey Sharybin 2014-05-23 10:25:31 +02:00

Added subscribers: @ideasman42, @Sergey

Added subscribers: @ideasman42, @Sergey

I'm not sure it's supposed to work. @ideasman42, mind having a look? :)

I'm not sure it's supposed to work. @ideasman42, mind having a look? :)

This issue was referenced by bec8cee7cf

This issue was referenced by bec8cee7cf1c7b980c86298af430dbfaf1b7ed7e

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit bec8cee7cf.

Closed by commit bec8cee7cf.

This is feature request really, but we had this reported before and its useful functionality.

This is feature request really, but we had this reported before and its useful functionality.
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Reference: blender/blender#40324
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