FBX exporter corrupts model's pose #41238
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Reference: blender/blender-addons#41238
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Blender 2,71 / Linux / FBX exporter (7.4 Binary)
Exporting a model using the FBX exporter causes the model's pose to be corrupted. The corruption is also written to the output file.
The model is a basic player model with a single skeletal animation (walk cycle). The mesh and armature are selected and the fbx exporter is run with 'Selected Objects' checked, Scale=1.0, Armature and Mesh selected for export, 'Apply Modifiers' checked, Baked Animations/NLA Strips/All Actions checked. I've tried to clear the pose prior to exporting (alt-g alt-r), but that has no effect. When the exporter is finished, the model's pose is left in a odd state. The model needs to be reloaded at this point. Occasionally, hitting ctl-Z a couple of times will clear the corruption.
The problem mostly seems to effect the feet which have a fair amount of IK on them. However, I'm also seeing the jaw which has no IK being left pointing in random rotations.
There are no special modifiers being used other than edge split and the armature mod.
Changed status to: 'Open'
Added subscriber: @Ryoko
Added subscriber: @mont29
Please always attach a .blend file to reproduce the issue…
Problem blend file:
http://www.roboticgladiator.com/basic_male8.blend
basic_male8.blend
This issue was referenced by
1c5da4b0b4
Changed status from 'Open' to: 'Resolved'
Closed by commit
1c5da4b0b4
.