FBX exporter corrupts model's pose #41238

Closed
opened 2014-07-29 21:38:51 +02:00 by M. Lewis · 9 comments

Blender 2,71 / Linux / FBX exporter (7.4 Binary)

Exporting a model using the FBX exporter causes the model's pose to be corrupted. The corruption is also written to the output file.

The model is a basic player model with a single skeletal animation (walk cycle). The mesh and armature are selected and the fbx exporter is run with 'Selected Objects' checked, Scale=1.0, Armature and Mesh selected for export, 'Apply Modifiers' checked, Baked Animations/NLA Strips/All Actions checked. I've tried to clear the pose prior to exporting (alt-g alt-r), but that has no effect. When the exporter is finished, the model's pose is left in a odd state. The model needs to be reloaded at this point. Occasionally, hitting ctl-Z a couple of times will clear the corruption.

The problem mostly seems to effect the feet which have a fair amount of IK on them. However, I'm also seeing the jaw which has no IK being left pointing in random rotations.

There are no special modifiers being used other than edge split and the armature mod.

Blender 2,71 / Linux / FBX exporter (7.4 Binary) Exporting a model using the FBX exporter causes the model's pose to be corrupted. The corruption is also written to the output file. The model is a basic player model with a single skeletal animation (walk cycle). The mesh and armature are selected and the fbx exporter is run with 'Selected Objects' checked, Scale=1.0, Armature and Mesh selected for export, 'Apply Modifiers' checked, Baked Animations/NLA Strips/All Actions checked. I've tried to clear the pose prior to exporting (alt-g alt-r), but that has no effect. When the exporter is finished, the model's pose is left in a odd state. The model needs to be reloaded at this point. Occasionally, hitting ctl-Z a couple of times will clear the corruption. The problem mostly seems to effect the feet which have a fair amount of IK on them. However, I'm also seeing the jaw which has no IK being left pointing in random rotations. There are no special modifiers being used other than edge split and the armature mod.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Ryoko

Added subscriber: @Ryoko

Added subscriber: @mont29

Added subscriber: @mont29

Please always attach a .blend file to reproduce the issue…

Please always attach a .blend file to reproduce the issue…
Author
Problem blend file: http://www.roboticgladiator.com/basic_male8.blend
[basic_male8.blend](https://archive.blender.org/developer/F100297/basic_male8.blend)
Bastien Montagne self-assigned this 2014-07-30 08:11:44 +02:00

This issue was referenced by 1c5da4b0b4

This issue was referenced by 1c5da4b0b46c587de65003997e0b5bbf1aff8fff

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 1c5da4b0b4.

Closed by commit 1c5da4b0b4.
Sign in to join this conversation.
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-addons#41238
No description provided.