Joining objects loses the texturing map #41561
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Reference: blender/blender#41561
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System Information windows 7
Operating system and graphics card NVIDIA GeForce GTX 550 Ti
Blender Version
Broken: (example: 2.71
Worked: (optional) 2.65
Short description of error
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
test_joining_objects.blend
test_joining_objects.dae
(added a collada export of the same file, since it is the only place where i can check the bug)
these files contain 2 simple objects, a square one and a rounded one, The original objects were created and textured in Inworldz, and imported in Blender in collada format
I duplicated the 2 objects
then I joined the two duplicates in one object (one mesh)
then I export again the total in a collada file
Back to Inworldz where I set a texture, as I use to do (this usually works perfect)
the duplicate of the square object is grey: it has no texturing info, while the original has texturing info
Changed status to: 'Open'
Added subscriber: @Yichard
I tried to reload the.blend file, and export it again as Collada. The bug is still here, proof that it is in the .blend file too. (what I cannot check directly)
Changed status from 'Open' to: 'Archived'
You do can check your UV layers in Blender! Please read the manual about it.
Also, since your two UV layers do not have the same names, when you merge your meshes, they are not merged, but remain separated, so you get two in final object.
Thanks for the report, but there is no bug here.
thanks for your fast reply... I compared what the object joining in 2.65 merges the two UV maps, while it does no more in 2.71. Here was where my problem come from.
So indeed it is not a bug strictly speaking, but it makes the joining function useless.
We can even not have the two UV maps with the same name before joining, since we cannot have 2 things with the same name
Only way would to merge the two UV maps (sine SL cannot import several) but I did not found how to do.
Previous behavior was unreliable, merging data layers based on position instead of name is not desirable.
Also, you do can rename layers to same name before joining, those are not datablocks like materials or meshes…
I tried to rename the UV maps, when I rename the second the first has .001 appended :-(
OK I don't discuss the relevance of this change (UV maps not merged automatically) but I maintain that for SL users this is tricky, and an inexperienced user will wonder why this is happening (as I did myself).
So I think some solution is still needed. Since the description is different, I opened #41638 instead of re-opening this one.