Edge Split Modifier don't work anymore when a Array Modifier is after the Edge Split Modifier added #41630
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Reference: blender/blender#41630
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System Information
Operating system and graphics card
Windows 7 64bit
AMD Phentom X6 1100T
AMD Radeon HD 6950 2gb
Blender Version
Broken: (example: 2.69.7
4b206af
, see splash screen)2.71.6
6891f1c
Worked: (optional)
2.71 release
Short description of error
When you smooth a Mesh and then add a Edge Split Modifier and then afterwards a Array Modifier. Then the Mesh looks like if there were no Edge Split Modifier added.
Exact steps for others to reproduce the error
Open the file
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Changed status to: 'Open'
Added subscriber: @thelasthope
bug.blend
Strange… Things are OK is Split Edge is applied…
Note you can use new 'Auto Smooth' feature instead of Split Edge modifier, things a re OK in this case.
This issue was referenced by
cba2e0afa7
Changed status from 'Open' to: 'Resolved'
Closed by commit
cba2e0afa7
.Changed status from 'Resolved' to: 'Open'
Sorry that I reopen this report, but i found another bug in the Edge Split or Array Modifier and its releated to this bug report. So the problematic is not fully fixed.
But please tell me when you want that i make a seperated report.
Problem:
When you smooth a Mesh and then add a Edge Split Modifier and then afterwards a Array Modifier. Then the Mesh looks like if there were no Edge Split Modifier added. (Like before, but now the problematic appears when have Merge in the Array Modifier activated.
new_bug.blend
Changed status from 'Open' to: 'Archived'
No bug here, quite obviously if you enable merge the edge that were split by the previous modifier are merged again…
And please always rather open new report, reopening should remain the exception and be done by dev team.
That isn't a bug?
I thought it was a bug because it had worked in the release of 2.71 (and i think in also in previous versions also) and now it don't work in the newest build.
When this isn't a bug, you should tell in the Release Notes that in 2.72 there is compatibility break for older files with this special case.
More precisely, in 2.71 and before, there was only a partial merge, because only vertices at the 'boundaries' between duplicates were checked. Imho, this gave even worse (less predictable) results, see e.g. mod_edgesplit_array_merge.blend.
So yes, think doing a full merge is better than partial one, makes things much more reliable and predictable.
In any case, modifiers like edgesplit (but also subsurf, etc.) should always be put late in the stack, makes more sense.
okay thanks for this detailed answer