[FBX Importer] Does not impor fbx model #41712
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Reference: blender/blender-addons#41712
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System Information
linux 64
Blender Version
Daily buid
Short description of error
FBX-2013 model (which is exported from 3dMax) does not import in blender. But it imports in unity4 ok.
http://i.imgur.com/stJeHeo.png
Log: http://pastebin.com/Bbgg4RFG
File: https://dl.dropboxusercontent.com/u/26887202/blender/Act01_export.fbx
Exact steps for others to reproduce the error
Import into blender fbx.
Changed status to: 'Open'
Added subscriber: @PaulGeraskin
And another log http://pastebin.com/J6stugwh
This issue was referenced by
5adfe7b7a8
Added subscriber: @mont29
Fix the bug itself. Note however that 7.2 is not our 'best supported' version (we work mostly with 7.3/7.4).
Changed status from 'Open' to: 'Resolved'
Closed by commit
5adfe7b7a8
.Changed status from 'Resolved' to: 'Open'
Thanks a lot. Model is now loaded but without a skeleton. Empties are instead of the skeleton.
Here is the model in blender and in Unity: http://youtu.be/g-BpCcmdVDA
I can also export to 7.3/7.4 through 3dmax if you need.
I reopen the task for a while if you don't mind. I hope it's possible to import bones and animation. As i need to import fbx at my studio in blender.
Another different crash with the same model but with different 3dMax version:
Logs:
http://pastebin.com/3eEfADcX
http://pastebin.com/UZfvimUV
Model:
https://dl.dropboxusercontent.com/u/26887202/blender/2012_2.FBX
Note: issue with armature as empty is considered known issue/TODO currently. We do have some proposed code to fix part of those issues, but it adds a huge amount of code and complexity in some areas, so is still under review currently.
Will have a look at that un-inversable matrix issue, though. Think we have a 'safe' version of this.
No problem about bones if it's still in WIP.
But this FBX file imports bones.
Video test: http://youtu.be/M_Juwhpj5Wk
The model: https://dl.dropboxusercontent.com/u/26887202/blender/Death.fbx
PS: Animation is buggy in this model. Look only at bones.
Yes, in some cases bones load correctly, but unfortunately FBX could not make things simple - mixing all possible options, you probably have at least four or eight different ways to represent an armature in FBX (with or without a root node, with 'joints' (with or without leafs) or with 'limbs', etc.)… :(
This issue was referenced by
1ba40272a0
This issue was referenced by
f539dbf190
Changed status from 'Open' to: 'Resolved'
Closed by commit
1ba40272a0
.