[FBX Importer] Does not impor fbx model #41712

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opened 2014-09-04 11:54:22 +02:00 by paul geraskin · 18 comments
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System Information
linux 64

Blender Version
Daily buid

Short description of error
FBX-2013 model (which is exported from 3dMax) does not import in blender. But it imports in unity4 ok.
http://i.imgur.com/stJeHeo.png
Log: http://pastebin.com/Bbgg4RFG
File: https://dl.dropboxusercontent.com/u/26887202/blender/Act01_export.fbx

Exact steps for others to reproduce the error
Import into blender fbx.

**System Information** linux 64 **Blender Version** Daily buid **Short description of error** FBX-2013 model (which is exported from 3dMax) does not import in blender. But it imports in unity4 ok. http://i.imgur.com/stJeHeo.png Log: http://pastebin.com/Bbgg4RFG File: https://dl.dropboxusercontent.com/u/26887202/blender/Act01_export.fbx **Exact steps for others to reproduce the error** Import into blender fbx.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @PaulGeraskin

Added subscriber: @PaulGeraskin
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And another log http://pastebin.com/J6stugwh

This issue was referenced by 5adfe7b7a8

This issue was referenced by 5adfe7b7a8fb1cfc8de7e24a8ac952c970031ada

Added subscriber: @mont29

Added subscriber: @mont29

Fix the bug itself. Note however that 7.2 is not our 'best supported' version (we work mostly with 7.3/7.4).

Fix the bug itself. Note however that 7.2 is not our 'best supported' version (we work mostly with 7.3/7.4).
Bastien Montagne self-assigned this 2014-09-04 15:24:38 +02:00

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 5adfe7b7a8.

Closed by commit 5adfe7b7a8.
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Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
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Thanks a lot. Model is now loaded but without a skeleton. Empties are instead of the skeleton.
Here is the model in blender and in Unity: http://youtu.be/g-BpCcmdVDA

I can also export to 7.3/7.4 through 3dmax if you need.
I reopen the task for a while if you don't mind. I hope it's possible to import bones and animation. As i need to import fbx at my studio in blender.

Thanks a lot. Model is now loaded but without a skeleton. Empties are instead of the skeleton. Here is the model in blender and in Unity: http://youtu.be/g-BpCcmdVDA I can also export to 7.3/7.4 through 3dmax if you need. I reopen the task for a while if you don't mind. I hope it's possible to import bones and animation. As i need to import fbx at my studio in blender.
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Another different crash with the same model but with different 3dMax version:

Logs:
http://pastebin.com/3eEfADcX
http://pastebin.com/UZfvimUV

Model:
https://dl.dropboxusercontent.com/u/26887202/blender/2012_2.FBX

Another different crash with the same model but with different 3dMax version: Logs: http://pastebin.com/3eEfADcX http://pastebin.com/UZfvimUV Model: https://dl.dropboxusercontent.com/u/26887202/blender/2012_2.FBX

Note: issue with armature as empty is considered known issue/TODO currently. We do have some proposed code to fix part of those issues, but it adds a huge amount of code and complexity in some areas, so is still under review currently.

Will have a look at that un-inversable matrix issue, though. Think we have a 'safe' version of this.

Note: issue with armature as empty is considered known issue/TODO currently. We do have some proposed code to fix part of those issues, but it adds a huge amount of code and complexity in some areas, so is still under review currently. Will have a look at that un-inversable matrix issue, though. Think we have a 'safe' version of this.
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No problem about bones if it's still in WIP.
But this FBX file imports bones.
Video test: http://youtu.be/M_Juwhpj5Wk
The model: https://dl.dropboxusercontent.com/u/26887202/blender/Death.fbx
PS: Animation is buggy in this model. Look only at bones.

No problem about bones if it's still in WIP. But this FBX file imports bones. Video test: http://youtu.be/M_Juwhpj5Wk The model: https://dl.dropboxusercontent.com/u/26887202/blender/Death.fbx PS: Animation is buggy in this model. Look only at bones.

Yes, in some cases bones load correctly, but unfortunately FBX could not make things simple - mixing all possible options, you probably have at least four or eight different ways to represent an armature in FBX (with or without a root node, with 'joints' (with or without leafs) or with 'limbs', etc.)… :(

Yes, in some cases bones load correctly, but unfortunately FBX could not make things simple - mixing all possible options, you probably have at least four or eight different ways to represent an armature in FBX (with or without a root node, with 'joints' (with or without leafs) or with 'limbs', etc.)… :(

This issue was referenced by 1ba40272a0

This issue was referenced by 1ba40272a0b72edf9ce6ad36ffdb8eefaa3ef57c

This issue was referenced by f539dbf190

This issue was referenced by f539dbf1906eeb2ef0ddc0d4b8f109e5a8f84d90

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 1ba40272a0.

Closed by commit 1ba40272a0.
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Reference: blender/blender-addons#41712
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