FBX exporter does not properly position and rotate group instances #41808
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Reference: blender/blender-addons#41808
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System Information
Win7
Blender Version
Blender 2.71 official
Short description of error
Group instances aren't properly positioned and rotated if we export them with different forward axis and up axis.
Exact steps for others to reproduce the error
Very simple to reproduce:
Changed status to: 'Open'
Added subscriber: @piiichan
example_blend_files.7z
I just checked, and local non-linked group instances ALSO are exported and imported in Unity INcorrectly.
This issue was referenced by
aeb4cb010e
Changed status from 'Open' to: 'Resolved'
Closed by commit
aeb4cb010e
.I modified my fbx_utils.py, and exported again import.blend to Unity.
The issue is not completely solved
Do not get that result.
I’d suggest you wait for this evening’s testbuild from our buildbot and try with it, just editing a tiny part of 2.71’s addon code won’t make it 2.72 addon… You have three months of changes since then!
Ok, will try. Thanks for the quick replies :)
I tested with official Blener 2.72 testbuild, it still doesn't work...
Should I use an even more recent build ?
Well, Blender 2.72 testbuild is from 2014-09-11, and you made the change the 14th, so of course I should test with a newer version, stupid me
Will try from the buildbot, there is a new release just today.
Sorry for the useless comments...
Ok, I tested it with version 8c3daab (2014-09-17) and it exports fine in Unity now. Excellent!