FBX Export -> Unity Import #42029

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opened 2014-09-30 18:23:30 +02:00 by TRuoss · 10 comments
TRuoss commented 2014-09-30 18:23:30 +02:00 (Migrated from localhost:3001)

System Information
Win 7

Blender Version
Broken: Blender 2.72 RC
Worked: (optional)

Short description of error
I have black faces when i put a blender file into my Unity project with shape keys.

So i tried to export it as an fbx manually. After that the black faces are gone, but the vertex groups does not work anymore. And the armature has not the same orientation as the mesh.

fbx_import.PNG

is it a bug or do i have to update the original unity import script?

**System Information** Win 7 **Blender Version** Broken: Blender 2.72 RC Worked: (optional) **Short description of error** I have black faces when i put a blender file into my Unity project with shape keys. So i tried to export it as an fbx manually. After that the black faces are gone, but the vertex groups does not work anymore. And the armature has not the same orientation as the mesh. ![fbx_import.PNG](https://archive.blender.org/developer/F113805/fbx_import.PNG) is it a bug or do i have to update the original unity import script?
TRuoss commented 2014-09-30 18:23:30 +02:00 (Migrated from localhost:3001)
Author

Changed status to: 'Open'

Changed status to: 'Open'
TRuoss commented 2014-09-30 18:23:30 +02:00 (Migrated from localhost:3001)
Author

Added subscriber: @TRuoss

Added subscriber: @TRuoss

Added subscriber: @mont29

Added subscriber: @mont29

Please do not report about (nor, preferably, use) Unity script, it’s using old exporter - and not a really good idea anyway to hide complex task behind a frontend like that.

For the remaining part of your report, I quite obviously need at least the .blend file, preferably together with the exported .fbx

And fyi, afaik FBX never supported vgroups per-se, they are only used through bones/shapes binding process…

Please do not report about (nor, preferably, use) Unity script, it’s using old exporter - and not a really good idea anyway to hide complex task behind a frontend like that. For the remaining part of your report, I quite obviously need at least the .blend file, preferably together with the exported .fbx And fyi, afaik FBX never supported vgroups per-se, they are only used through bones/shapes binding process…
Bastien Montagne self-assigned this 2014-09-30 18:56:21 +02:00
TRuoss commented 2014-09-30 19:03:02 +02:00 (Migrated from localhost:3001)
Author

ok good to know. here are the files

w_gen1_basemesh_v02.blend

w_gen1_shapekeys_v04.fbx

i use unity 4.5.4f1 if this info is needed

ok good to know. here are the files [w_gen1_basemesh_v02.blend](https://archive.blender.org/developer/F113811/w_gen1_basemesh_v02.blend) [w_gen1_shapekeys_v04.fbx](https://archive.blender.org/developer/F113812/w_gen1_shapekeys_v04.fbx) i use unity 4.5.4f1 if this info is needed
Author

This issue was referenced by 34998c87c0

This issue was referenced by 34998c87c0baf8c502c34ff5526d72c57f8821a9

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 34998c87c0.

Closed by commit 34998c87c0.

Ok, so, armature issue was due to the fact you only used a modifier (usually, when you parent a mesh to armature, it also becomes the children of the arm object). Fixed in master now.

Your shape keys are here and working, but using FBX shapekeys on Unity is rather hairy process, please have a look at their doc

Ok, so, armature issue was due to the fact you only used a modifier (usually, when you parent a mesh to armature, it also becomes the children of the arm object). Fixed in master now. Your shape keys are here and working, but using FBX shapekeys on Unity is rather hairy process, please have a look at their doc
TRuoss commented 2014-10-01 09:58:24 +02:00 (Migrated from localhost:3001)
Author

thx Bastien for the super fast replay, awesome job! i think something went wrong when i appended an other mesh to transfer the shape keys on my side. So i´m not sure it is a blender bug.

thx Bastien for the super fast replay, awesome job! i think something went wrong when i appended an other mesh to transfer the shape keys on my side. So i´m not sure it is a blender bug.
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Reference: blender/blender-addons#42029
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