FBX Exporter Armature not linked to mesh #42135

Closed
opened 2014-10-07 18:05:49 +02:00 by Björn · 16 comments

System Information
Win 7 64 Bit
AMD R9 270X

Blender Version
Broken: 2.72

Short description of error
Armature isnt linked to mesh and one bones is "broken" after exported to fbx.

Exact steps for others to reproduce the error

  1. Imported a .fbx file, saved it as .blend, everything worked fine.
  2. export as .fbx.
  3. Tried to open the new fbx file in 3Dxchange....crashed.
  4. Reimported the fbx file in blender and saw the problems.
    chuck.zip (.blend was too big so i zipped it)
**System Information** Win 7 64 Bit AMD R9 270X **Blender Version** Broken: 2.72 **Short description of error** Armature isnt linked to mesh and one bones is "broken" after exported to fbx. **Exact steps for others to reproduce the error** 1. Imported a .fbx file, saved it as .blend, everything worked fine. 2. export as .fbx. 3. Tried to open the new fbx file in 3Dxchange....crashed. 4. Reimported the fbx file in blender and saw the problems. [chuck.zip](https://archive.blender.org/developer/F115406/chuck.zip) (.blend was too big so i zipped it)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Björn self-assigned this 2014-10-07 18:05:49 +02:00
Author

Added subscriber: @elcollectore

Added subscriber: @elcollectore
Björn was unassigned by Sergey Sharybin 2014-10-07 18:11:25 +02:00
Bastien Montagne was assigned by Sergey Sharybin 2014-10-07 18:11:25 +02:00

Added subscriber: @Sergey

Added subscriber: @Sergey

Bastien, is it something expected to work?

Bastien, is it something expected to work?

Please check with latest build from our buildbot.

Also, Which exporter did you use 7.4 binary or 6.1 ascii? I'd need exported fbx as well, and org FBX file too.

Please check with latest build from [our buildbot](https://builder.blender.org/download). Also, Which exporter did you use 7.4 binary or 6.1 ascii? I'd need exported fbx as well, and org FBX file too.
Author

Chuck_orginal.fbx
chuck_exported.fbx
binary
Edit: Tried latest build same result.

[Chuck_orginal.fbx](https://archive.blender.org/developer/F115410/Chuck_orginal.fbx) [chuck_exported.fbx](https://archive.blender.org/developer/F115411/chuck_exported.fbx) binary Edit: Tried latest build same result.

OK, so it seems our importer does not handle nicely several meshes skinned to the same armature, will fix that first of all.

Aside from that, checked with Unity, and it imports perfectly your 'chuck_exported.fbx' file… Tbh, would not consider 3Dxchange as reference for FBX…

OK, so it seems our importer does not handle nicely several meshes skinned to the same armature, will fix that first of all. Aside from that, checked with Unity, and it imports perfectly your 'chuck_exported.fbx' file… Tbh, would not consider 3Dxchange as reference for FBX…

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

New FBX importer (one tagged as 'experimental') actually handled the case correctly… Just merged it into stable one, so for now considering the issue fixed. Thanks for the report.

New FBX importer (one tagged as 'experimental') actually handled the case correctly… Just merged it into stable one, so for now considering the issue fixed. Thanks for the report.
Author

This comment was removed by @elcollectore

*This comment was removed by @elcollectore*
Author

Now the bones are correctly assigned to the meshes. But the exporter added some lines.
I made an picture to point it out. bones.jpg
Iam working with IClone so i have to use 3dxchange if i want to use blender. Which still crashes with the exported modell....
Nevertheless i couldnt open the exported fbx with autdesk fbx viewer.
So i dont know should i open a new ticket ?

Now the bones are correctly assigned to the meshes. But the exporter added some lines. I made an picture to point it out. ![bones.jpg](https://archive.blender.org/developer/F115496/bones.jpg) Iam working with IClone so i have to use 3dxchange if i want to use blender. Which still crashes with the exported modell.... Nevertheless i couldnt open the exported fbx with autdesk fbx viewer. So i dont know should i open a new ticket ?

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

I can only say that both Unity and UE4 import it (unity, correctly, - cannot say for UE4, to big a model to check with software dx11). FBX viewer 2013.3 also seems to pen it, at least it does not crash.

The 'lines' when reimporting in Blender are another issue - looks like parenting to bone is lost here, so those empties are only parented to the armature object, will investigate that.

I can only say that both Unity and UE4 import it (unity, correctly, - cannot say for UE4, to big a model to check with software dx11). FBX viewer 2013.3 also seems to pen it, at least it does not crash. The 'lines' when reimporting in Blender are another issue - looks like parenting to bone is lost here, so those empties are only parented to the armature object, will investigate that.

This issue was referenced by blender/blender-addons@00d84a2cb5

This issue was referenced by blender/blender-addons@00d84a2cb55a3244027fd6609ff7f1e4bf3eec3d

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Closed by commit blender/blender-addons@00d84a2cb5.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#42135
No description provided.