Something wrong with blender FBX export, and disk system #43279

Closed
opened 2015-01-16 16:13:30 +01:00 by Upper cut · 19 comments

System Information
Win 8.1 64-bit
1023MB NVIDIA GeForce GTX 650 (ASUStek Computer Inc)

Blender Version
Broken: (2.73 hash b4d8fb5)

Short description of error
I can't export FBX, and there's something wrong with blender HDD place/order recognising systen

Exact steps for others to reproduce the error
I changed the order of my SSD and HDD cables on motherboard, and after that blender has this popup sometimes "place disk on drive F:"
I can't export fbx no longer. I tried to uninstall and remove settings, but it didn't work.
The error message:
http://i.imgur.com/FKP9ePK.png

Thank you!

**System Information** Win 8.1 64-bit 1023MB NVIDIA GeForce GTX 650 (ASUStek Computer Inc) **Blender Version** Broken: (2.73 hash b4d8fb5) **Short description of error** I can't export FBX, and there's something wrong with blender HDD place/order recognising systen **Exact steps for others to reproduce the error** I changed the order of my SSD and HDD cables on motherboard, and after that blender has this popup sometimes "place disk on drive F:" I can't export fbx no longer. I tried to uninstall and remove settings, but it didn't work. The error message: http://i.imgur.com/FKP9ePK.png Thank you!
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @vesputs

Added subscriber: @vesputs

Added subscriber: @mont29

Added subscriber: @mont29

This is most likely an issue on your side - if you stored e.g. your image paths in absolute way, and changed how your disks are layed out, Blender cannot find them now. Please check all your paths are valid in your .blend file (File -> External Data -> Report Missing Files).

This is most likely an issue on your side - if you stored e.g. your image paths in absolute way, and changed how your disks are layed out, Blender cannot find them now. Please check all your paths are valid in your .blend file (File -> External Data -> Report Missing Files).
Author

Hi,

nothing happens when I open my .blend file and choose:
File -> External Data -> Report Missing Files

Do I have to check the report somewhere else in the folder system or so?

Thank you!

Hi, nothing happens when I open my .blend file and choose: File -> External Data -> Report Missing Files Do I have to check the report somewhere else in the folder system or so? Thank you!

Check the content of the 'Info' editor (the one having the main menus) after you have run the operator, if some files are missing they will be listed there.

Otherwise, please attach here the file you are trying to export (with all its needed data).

Check the content of the 'Info' editor (the one having the main menus) after you have run the operator, if some files are missing they will be listed there. Otherwise, please attach here the file you are trying to export (with all its needed data).
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Seems like this is FBX only

Seems like this is FBX only

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2015-01-25 10:54:30 +01:00

No news since one week…

No news since one week…
Author

You answered really quickly, thank you for that.
My reply held too long, I'm truly sorry about it.

Here', what info panel says:

Traceback (most recent call last):

File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\__init__.py", line 527, in execute
  return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2894, in save
  ret = save_single(operator, context.scene, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2789, in save_single
  scene_data = fbx_data_from_scene(scene, settings)
File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2192, in fbx_data_from_scene
  if tex.texture.type not in {'IMAGE'}:

AttributeError: 'NoneType' object has no attribute 'type'

location: :-1

Here's the link to the files:
https://www.dropbox.com/s/1vrz9thd0b14fvq/BlenderORG_FBX_help.zip?dl=0

Thank you!

You answered really quickly, thank you for that. My reply held too long, I'm truly sorry about it. Here', what info panel says: Traceback (most recent call last): ``` File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\__init__.py", line 527, in execute return export_fbx_bin.save(self, context, **keywords) File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2894, in save ret = save_single(operator, context.scene, filepath, **kwargs_mod) File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2789, in save_single scene_data = fbx_data_from_scene(scene, settings) File "C:\Program Files\Blender Foundation\Blender\2.73\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2192, in fbx_data_from_scene if tex.texture.type not in {'IMAGE'}: ``` AttributeError: 'NoneType' object has no attribute 'type' location: <unknown location>:-1 Here's the link to the files: https://www.dropbox.com/s/1vrz9thd0b14fvq/BlenderORG_FBX_help.zip?dl=0 Thank you!

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

No problem, we can always reopen when required info is provided. :)

Now I can reproduce the issue, fix will come short.

No problem, we can always reopen when required info is provided. :) Now I can reproduce the issue, fix will come short.

This issue was referenced by 20e4c8056c

This issue was referenced by 20e4c8056c3c7f107169c80e4fd7b316acc7747d

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 20e4c8056c.

Closed by commit 20e4c8056c.
Author

Okay,

Is it because of a bug in blender, or because of the textures?

Okay, Is it because of a bug in blender, or because of the textures?

It’s a bit unclear to me, tbh. Not related with textures files anyway. But in your file (tried GasStation_30.blend), 'steel' material shall have no texture at all, and yet it does have some 'valid' texture slot. WOuld be nice to know how to reproduce that, but have the feeling this will be hard. ;)

It’s a bit unclear to me, tbh. Not related with textures files anyway. But in your file (tried GasStation_30.blend), 'steel' material shall have no texture at all, and yet it does have some 'valid' texture slot. WOuld be nice to know how to reproduce that, but have the feeling this will be hard. ;)
Author

I think it happened after the hardware change, but I'm not sure is it because of that..

I think it happened after the hardware change, but I'm not sure is it because of that..
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Reference: blender/blender-addons#43279
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