FBX Export shading issue (Broken normals?) #43579
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Reference: blender/blender#43579
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System Information
Operating system and graphics card
Windows 8.1, Nvidia GTX 970, Nvidia GTX 650
Blender Version
Broken: Any latest build from https://builder.blender.org/download - Gooseberry branch or a regular one
Worked: 2.73a official release build and before works as advertised.
Short description of error
On FBX export my normals/shading does not look right on any object, even on the simple cube in other 3d apps like Modo, Keyshot etc.
Image> http://www.pasteall.org/pic/83416
Exact steps for others to reproduce the error
Export of any mesh object to FBX format.
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Changed status to: 'Open'
Added subscriber: @moth3r
Added subscriber: @mont29
From the look of it, it’s like smoothed normals where you are expecting sharp ones (i.e. flat shading).
Would need more info, like a demo .blend file and exported FBX, whith exact settings used for export (screenshot is simpler).
It looks like everything gets exported with smooth normals even though they are flat for sure. None of my files, meshes get properly exported with any of the new versions of #b3d. Official build of Blender 2.73a works always like a charm.
Also if I define "operator presets" I cannot see which preset is selected - active if I've chosen one. Instead of my preset there is just active text "Operator preset". I can delete it though but I don't see which one gets deleted. That's another issue.
Mesh.zip
Can confirm the issue.
This issue was referenced by
a42553f986
Changed status from 'Open' to: 'Resolved'
Closed by commit
a42553f986
.