"bmesh.geometry.intersect_face_point" does not always return the correct information #43739
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Reference: blender/blender#43739
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System Information
Windows 64 bits
Blender Version
Broken: version 2.73 (sub 7), hash b'4ae6d58'
Short description of error
Test one point in different faces. Some face will return the value True despite the point not being in the face.
Exact steps for others to reproduce the error
To simplify the display of indices, in the attached .blend has the script: "view3d_idx_view.py" developed by Bartius Crouch, CoDEmanX and zeffii.
bug_bmesh.blend
Changed status to: 'Open'
Added subscriber: @mano-wii
Added subscriber: @ideasman42
Not a bug actually, this tests the projection of the point onto the face (using face's normal)… Py doc is ambiguous here at least, though, will fix that.
This issue was referenced by
51b0ae8a85
Changed status from 'Open' to: 'Resolved'
Closed by commit
51b0ae8a85
.Added subscriber: @mont29
Okay. Thanks for the clarification @mont29. But confirms if I really understood. What is happening is what is represented in this image?:
Yes, that’s expected behavior (potential float precision issues taken into account, so in limit cases you may have 'surprises').
I Got. If the accretion option "projection distance" not much increase the calculation memory. I think it would be a good consideration.
Ex: bmesh.geometry.intersect_face_point (face, point, projection_distance).
Just a idea.