Compositing scale node border error #43784
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Reference: blender/blender#43784
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cpu: intel core i3 2350 2.3 ghz
ram: 4 gb
gfx: intel hd graphics 3000
os: windows 7 home premium sp 1
error found in:
63b0a7f
win64.was working in:
f65b369
win64.blender internal compositing scale node border error.
please compare the two attached screencaps, and you should see a very simple node layout... of which the newer builds are rendering a 1 pixel border on the left and bottom edges of the rendered and preview images.
and although not obvious in these screencaps, my other tests look as if the whole render is shifted up and to the right by 1 pixel, so previous render layers like alpha channels no longer align perfectly.
if the scale node is muted or deleted, the error does not happen as far as i can tell.
Changed status to: 'Open'
Added subscriber: @rattyredemption
Added subscriber: @JulianEisel
Can reproduce. Simple .blend to test size_node_bug.blend
blender internal compositing scale node border error.to Compositing scale node border error@JulianEisel thanks for confirming this.
was it redundant of me to include in the title "blender internal"?
i've never used cycles so wasn't sure if this would affect both renderers.
It could just lead to the misconception that this is a bug that only occurs in BI, which isn't the case. If you don't know it, just leave it out, this is a thing that developers can test without big difficulties. So don't worry, all fine, I just wanted to make sure there are no misconceptions ;)
Caused by
02fad7dca4
so it goes to Sergey! ;)@JulianEisel understood and i'll keep that in mind, thanks.
This issue was referenced by
4c75f77669
Changed status from 'Open' to: 'Resolved'
Closed by commit
4c75f77669
.Added subscriber: @Sergey
@Sergey thanks very much for fixing the bug, blender seems to be working fine now.