2D filters RAM consumption. #45981

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opened 2015-09-01 18:44:57 +02:00 by Gabriel Chiarelli Noble · 11 comments

I think the 2D filters may be using more ram that they should. Even on a simple scene, like the startup scene, the memory usage keeps going up. And this memory is not freed after the game engine stops. I tested with a custom 2D filter, what made me think that maybe were my filter bugging stuff in some crazy way, but then i tested it with blender's standards filters, and the problem still happens.

I think the 2D filters may be using more ram that they should. Even on a simple scene, like the startup scene, the memory usage keeps going up. And this memory is not freed after the game engine stops. I tested with a custom 2D filter, what made me think that maybe were my filter bugging stuff in some crazy way, but then i tested it with blender's standards filters, and the problem still happens.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @gabrielCnoble

Added subscriber: @gabrielCnoble

#45983 was marked as duplicate of this issue

#45983 was marked as duplicate of this issue

Bug.blend here is the file.

[Bug.blend](https://archive.blender.org/developer/F229743/Bug.blend) here is the file.
Aaron Carlisle self-assigned this 2015-09-01 19:38:21 +02:00
Aaron Carlisle removed their assignment 2015-09-01 19:39:03 +02:00
Member

Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscriber: @Sergey

Added subscriber: @Sergey

Please always mention exact blender version you're using and exact steps reproducing the issue.

So far can not see anything wrong with the file.

Please always mention exact blender version you're using and exact steps reproducing the issue. So far can not see anything wrong with the file.

This issue was referenced by 9d8aaf77ac

This issue was referenced by 9d8aaf77ac2e43c29c4f9f8ef633b8b0e78bd1ea

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @JohnDramor

Added subscriber: @JohnDramor

Sorry for unbound, but i found bug, when uniform bool dont work in realtime. Before this fix that was worked perfectly. 2D_bool_bug_276.blend

Sorry for unbound, but i found bug, when uniform bool dont work in realtime. Before this fix that was worked perfectly. [2D_bool_bug_276.blend](https://archive.blender.org/developer/F244586/2D_bool_bug_276.blend)
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Reference: blender/blender#45981
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