Snapping between 2 objects in object mode uses the bound-box of the source object #47171

Closed
opened 2016-01-12 19:34:41 +01:00 by fred schmidt · 12 comments

System Information
W7 x64

Blender Version
Broken: latest master 2.76.5

Short description of error
When snap to nearest and vertex is chosen, it sometime snap to edge or face instead.

Exact steps for others to reproduce the error
Open attached file: bug snap.blend
You get this: bug snap happening.png
Awaited is this: bug snap expected.png

**System Information** W7 x64 **Blender Version** Broken: latest master 2.76.5 **Short description of error** When snap to nearest and vertex is chosen, it sometime snap to edge or face instead. **Exact steps for others to reproduce the error** Open attached file: [bug snap.blend](https://archive.blender.org/developer/F273249/bug_snap.blend) You get this: ![bug snap happening.png](https://archive.blender.org/developer/F273250/bug_snap_happening.png) Awaited is this: ![bug snap expected.png](https://archive.blender.org/developer/F273252/bug_snap_expected.png)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @jeandufloch

Added subscriber: @jeandufloch
Author

same problem with mesh, so bug is not limited to curves: bug snap mesh.blend

same problem with mesh, so bug is not limited to curves: [bug snap mesh.blend](https://archive.blender.org/developer/F273256/bug_snap_mesh.blend)
Author

to better understand the problem maybe: bug snap both.blend
try to snap the 2 object on the left to the cube on the right, behavior is clearly different for both.

to better understand the problem maybe: [bug snap both.blend](https://archive.blender.org/developer/F273259/bug_snap_both.blend) try to snap the 2 object on the left to the cube on the right, behavior is clearly different for both.
Campbell Barton changed title from snap to nearest vertex is sometime wrong to Snapping between 2 objects in object mode uses the bound-box of the source object 2016-01-15 10:10:40 +01:00

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-01-15 11:05:06 +01:00

Thanks for the report, but this is not a bug, it’s intended to work this way (change to 'center' if you want it to snap to center of transformed object). Better behavior can be added, but that’s TODO. ;)

Thanks for the report, but this is not a bug, it’s intended to work this way (change to 'center' if you want it to snap to center of transformed object). Better behavior can be added, but that’s TODO. ;)

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added to transform snapping section: http://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Transform_Snap

(note, there are really a lot of snapping todo's)

Added to transform snapping section: http://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Transform_Snap (note, there are really a lot of snapping todo's)

Changed status from 'Archived' to: 'Archived'

Changed status from 'Archived' to: 'Archived'

Added subscriber: @bliblubli

Added subscriber: @bliblubli

then it would make sense to change https://www.blender.org/manual/editors/3dview/transform/transform_control/snap.html

 Snap Target
 ... 
 These determine what part of the selection snaps to the target objects.
 ...
 Closest
    Moves the closest point of the selection to the target.
 Snap Element
 ...
 Vertex
    Snap to vertices of mesh objects.

So looking at these description, it's legit to await the nearest vertex of moved object snap to the target vertex. I know no other program that snap the bounding box when vertex is chosen.

then it would make sense to change https://www.blender.org/manual/editors/3dview/transform/transform_control/snap.html ``` Snap Target ... These determine what part of the selection snaps to the target objects. ... Closest Moves the closest point of the selection to the target. ``` ``` Snap Element ... Vertex Snap to vertices of mesh objects. ``` So looking at these description, it's legit to await the nearest vertex of moved object snap to the target vertex. I know no other program that snap the bounding box when vertex is chosen.
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Reference: blender/blender#47171
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