Diffuse color in BI Textured Solid mode is not updating properly in Sculpting mode #48788

Closed
opened 2016-07-04 15:11:04 +02:00 by Alex · 9 comments

System Information
Intel Core i7, 8 Gb RAM, AMD Radeon HD 7700 \ NVidia GeForce GTX 960 \ Intel HD
Windows 7 x64

Blender Version
Broken: 2.77 b27322e
Worked: no information

Short description of error
Diffuse color in BI Textured Solid mode is not updating properly in Sculpting mode.

Exact steps for others to reproduce the error

  1. Open Blender and set some vivid color (for example red) to default Cube's material Diffuse color.
  2. Turn on Textured Solid option or switch to Texture shading mode.
  3. Switch to Edit Mode and then to Sculpt mode and Cube will turn gray.
  4. Switch back to Object mode and Cube's color will return.
  5. Switch to Sculpt mode and try to change Cube's diffuse color. Notice that Cube's color is not updating properly in viewport.

I thought it would be better to use the old report so I won't have to spawn multiple similar reports, but it looks like replies tend to get lost there so here is the new one.

**System Information** Intel Core i7, 8 Gb RAM, AMD Radeon HD 7700 \ NVidia GeForce GTX 960 \ Intel HD Windows 7 x64 **Blender Version** Broken: 2.77 b27322e Worked: no information **Short description of error** Diffuse color in BI Textured Solid mode is not updating properly in Sculpting mode. **Exact steps for others to reproduce the error** 1. Open Blender and set some vivid color (for example red) to default Cube's material Diffuse color. 2. Turn on Textured Solid option or switch to Texture shading mode. 3. Switch to Edit Mode and then to Sculpt mode and Cube will turn gray. 4. Switch back to Object mode and Cube's color will return. 5. Switch to Sculpt mode and try to change Cube's diffuse color. Notice that Cube's color is not updating properly in viewport. I thought it would be better to use the old report so I won't have to spawn multiple similar reports, but it looks like replies tend to get lost there so here is the new one.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @SpectreFirst

Added subscriber: @SpectreFirst

Added subscriber: @Sergey

Added subscriber: @Sergey
Sergey Sharybin self-assigned this 2016-07-05 17:29:52 +02:00

Doesnt' seem to be caused by diffuse color changes for texture paint (same issue happens with a previous revision), but will investigate it anyway.

Doesnt' seem to be caused by diffuse color changes for texture paint (same issue happens with a previous revision), but will investigate it anyway.
Sergey Sharybin removed their assignment 2016-07-06 10:03:50 +02:00
Campbell Barton was assigned by Sergey Sharybin 2016-07-06 10:03:50 +02:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42

@ideasman42, i need help from you here. It's caused by 6276726, which i'm not really familiar with and seems a bit weird to me. It wraps tface color update to check that we're not in the paint mode, but still uses ob->mode & OB_MODE_TEXTURE_PAINT as an argument to that function. That is what confuses me.. Mind having a look? :)

@ideasman42, i need help from you here. It's caused by 6276726, which i'm not really familiar with and seems a bit weird to me. It wraps tface color update to check that we're not in the paint mode, but still uses `ob->mode & OB_MODE_TEXTURE_PAINT` as an argument to that function. That is what confuses me.. Mind having a look? :)
Campbell Barton removed their assignment 2016-08-03 06:35:24 +02:00

Removed subscriber: @ideasman42

Removed subscriber: @ideasman42

This issue was referenced by adfd58aa49

This issue was referenced by adfd58aa49d6e7b5dbc0861848fc4ee91adad885

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#48788
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