Copy Paste is inconsistant with datablocks #49014
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Reference: blender/blender#49014
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System Information
Windows 7 x64 GTX 580
Blender Version
Broken:
99b1c10
,473fc0c
,Short description of error
Sometimes Copy Pasting between blend files gets messed up, ends up with a file similar to the attached, in which cannot objects cannot be copy / pasted between blend files (empties are created instead of the mesh iteself)
Exact steps for others to reproduce the error
I cannot replicate this on another computer... but it is quite consistent on that specific machine with the attached file.
Our workflow orientates significantly around the copy pasting between blend files... but sometimes we copy and paste from recovered files. We do not pack textures into blend files, which makes it surprising that this has happened & has been broken at some stage. We do, however, all work off a server, which means that relative files cannot be held when using the autosave backups. Would this make a impact on the issue?
copyPasteBug.blend
Changed status to: 'Open'
Added subscriber: @candreacchio
Added subscriber: @mont29
The file you attached uses the temp .blend created as copybuffer as linked library.
What happens when you copy/paste is that Blender creates a temp .blend, put in it copied data, and then append from that .blend when pasting.
Here it looks like you did link, but the 'make local' stage broke, cannot do much about it unless you can provide us with a complete, step-by-step way to reproduce this situation.
Also, please note that in past couple of months a large part of internal datablocks handling was refactored in Blender, which means that if you have been using master (instead of official 2.77a release) this may come from those changes, I already fixed several bugs since then, so maybe checking if it still happens with latest master is worth it. ;)
Ok i think i have a bit more info (this was done on
99b1c10
buildbot)When image textures are inside a node group on a material they become linked image textures with copy / paste... instead of the whole image texture's datablock being transferred over.
We work off a server on windows... either X: Y: or Z: drive.... Sometimes we have to recover the auto save file which happens on the C: drive.
What i think happened was that the images inside a node group were linked from being copy / pasted, then we recovered an autosave from one of those files. But because links cant be held relative over drive names it would be broken. from there... we have the broken links for the images, and there we have the problem with the blend file.
What i request be changed is the functionality of the copy pasting with the nodegroups on materials... that the whole image is transferred across instead of being linked.
Steps to reproduce the linking of image texture inside a node group:
Thanks, can confirm - as expected, affects any append case, not only copy/paste ;)
This issue was referenced by
a0e72a0996
Changed status from 'Open' to: 'Resolved'