Wrong normals when importing FBX from Revit #52846

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opened 2017-09-20 13:16:58 +02:00 by Ejnar Brendsdal · 9 comments

System Information
System-Info file attached,

Blender Version
Official 2.79 release

Short description of error
The normals of the geometry when imported from Revit as FBX are wrong.
I have attached the original FBX file that was exported from Revit.
Along with that I have attached an FBX file that I imported through Rhino and out to FBX again. This one is imported correctly into Blender.

Note that Revit can produce two types of FBX files. One which is new and one which is 2015 and previous.
(Also note that although the normals are wrong blender can import both while Rhino actually only supports the old one :) Good job guys)

Att: @mont29

Exact steps for others to reproduce the error
Import "Simple Revit Model to Blender New FBX.fbx" as attached. Note then that the normals are wrong.

Simple Revit Model to Blender.zip

**System Information** System-Info file attached, **Blender Version** Official 2.79 release **Short description of error** The normals of the geometry when imported from Revit as FBX are wrong. I have attached the original FBX file that was exported from Revit. Along with that I have attached an FBX file that I imported through Rhino and out to FBX again. This one is imported correctly into Blender. Note that Revit can produce two types of FBX files. One which is new and one which is 2015 and previous. (Also note that although the normals are wrong blender can import both while Rhino actually only supports the old one :) Good job guys) Att: @mont29 **Exact steps for others to reproduce the error** Import "Simple Revit Model to Blender New FBX.fbx" as attached. Note then that the normals are wrong. [Simple Revit Model to Blender.zip](https://archive.blender.org/developer/F836252/Simple_Revit_Model_to_Blender.zip)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscribers: @mont29, @EjnarBrendsdal

Added subscribers: @mont29, @EjnarBrendsdal
Bastien Montagne self-assigned this 2017-09-20 17:40:16 +02:00

This issue was referenced by e89f46fe77

This issue was referenced by e89f46fe7727f163039e979b37c7726a76e56bd7

This issue was referenced by b3c6d44409

This issue was referenced by b3c6d44409fe23e6bcacc8fbcb3dcfc4513e364f

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

@mont29 you are the mainn! ??

@mont29 you are the mainn! ??

Added subscriber: @1D_Inc

Added subscriber: @1D_Inc

Yep, that was awesome)
Is it planned something for materials/textures support?

Yep, that was awesome) Is it planned something for materials/textures support?

(Also note that although the normals are wrong blender can import both while Rhino actually only supports the old one :) Good job guys)

I don't know how is it possible, but sometimes 3DsMax can't read FBX it just produced, while Blender can.
Such things made me a diamond donator.
That's so tough and awesome and dope, that I am really impressed. Thank you for this)

> (Also note that although the normals are wrong blender can import both while Rhino actually only supports the old one :) Good job guys) I don't know how is it possible, but sometimes 3DsMax can't read FBX it just produced, while Blender can. Such things made me a diamond donator. That's so tough and awesome and dope, that I am really impressed. Thank you for this)
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Reference: blender/blender-addons#52846
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