Meeting with GP Team to discuss technical requirements/planning for merge #54769

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opened 2018-04-23 12:24:54 +02:00 by Joshua Leung · 4 comments
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Meeting to be held via Google Hangouts, 23 April, 4pm (Amsterdam time).

Follow up from previous meeting in Code Quest office (#54721)

Meeting to be held via Google Hangouts, 23 April, 4pm (Amsterdam time). Follow up from previous meeting in Code Quest office (#54721)
Joshua Leung self-assigned this 2018-04-23 12:24:54 +02:00
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Added subscribers: @JoshuaLeung, @dfelinto

Added subscribers: @JoshuaLeung, @dfelinto
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Here the decisions of the meeting (meeting notes by Antonio)

  1. Change Palette & Palette Colors to Materials. 1 PaletteColor = 1 Material.
  • As initial implementation, all the fields added to PaletteColor struct will be moved to a new struct in Material struct. Antonio will handle this task.
  • Antonio will prepare a special version to convert Hero files.
  1. Array Modifier will be renamed as: “Duplication”? We have not decided the final name. Antonio will handle this task.

  2. Other modifiers (non VFX) keep as today (except COW change in next task).

  3. Joshua will start the conversion of the modifiers to COW using depsgraph. Antonio will help after study some example done by Joshua.

  4. Joshua and Antonio will coordinate how remove temporary the VFX modifiers. Joshua will prepare a plan to integrate again in other section, maybe Mesh data section.

Here the decisions of the meeting (meeting notes by Antonio) 1) Change Palette & Palette Colors to Materials. 1 PaletteColor = 1 Material. * As initial implementation, all the fields added to PaletteColor struct will be moved to a new struct in Material struct. Antonio will handle this task. * Antonio will prepare a special version to convert Hero files. 2) Array Modifier will be renamed as: “Duplication”? We have not decided the final name. Antonio will handle this task. 3) Other modifiers (non VFX) keep as today (except COW change in next task). 4) Joshua will start the conversion of the modifiers to COW using depsgraph. Antonio will help after study some example done by Joshua. 5) Joshua and Antonio will coordinate how remove temporary the VFX modifiers. Joshua will prepare a plan to integrate again in other section, maybe Mesh data section.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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