Orphaned Controls #54776

Closed
opened 2018-04-23 18:51:54 +02:00 by William Reynish · 2 comments

In Blender 2.8, we want to remove all settings and options from the toolbar, and just present a list of tools. The tool settings will be moved to the Top Bar, but there are still some settings left that need a new home. Here's a list:

Object Mode

History Panel (Undo, Redo, History, Undo History Repeat Last)

These we can simply remove. We may want to later create a real History Editor for better overview of the history.

Create tab (for adding things into the scene)

All this is also in the Add menu. We can just remove it.

Relations tab

These are duplicated in menus. We can remove this completely.

Animation tab

These are duplicated in menus and in the properties, for motion paths. We can safely remove this tab

Rigid Body Tools

These commands have always been odd. They are so specific to one feature. We can move them to the 'Commands' tab/menu in the toolbar for now.

Grease Pencil tools

Since this applies to all modes, and we want to make Grease Pencil act as an active tool, we want to keep Grease Pencil. I think it makes sense to keep them in their own 'tab', even if it's represented as a menu at the top.

Grease Pencil tool settings

These will be displayed in the Top Bar when you have the relevant Grease Pencil tool selected.

Edit Mode

Mesh Options

We could add an entry on the right side of the top bar called 'Options'. This opens a popover with these settings inside.

Sculpt Mode

Brush panels

These go in the Top Bar. We can also put them into a new Tool Settings Editor.

Weight Paint Mode

Weight Tools

These we can put into the Commands tab/menu

Weight Paint Options

We could add an entry on the right side of the top bar called 'Options'. This opens a popover with these settings inside.

Pose Mode/Armature Edit Mode

Options

  • Auto IK
  • X-Ray Mirror
In Blender 2.8, we want to remove all settings and options from the toolbar, and just present a list of tools. The tool settings will be moved to the Top Bar, but there are still some settings left that need a new home. Here's a list: # Object Mode ### History Panel (Undo, Redo, History, Undo History Repeat Last) These we can simply remove. We may want to later create a real History Editor for better overview of the history. ### Create tab (for adding things into the scene) All this is also in the Add menu. We can just remove it. ### Relations tab These are duplicated in menus. We can remove this completely. ### Animation tab These are duplicated in menus and in the properties, for motion paths. We can safely remove this tab ### Rigid Body Tools These commands have always been odd. They are so specific to one feature. We can move them to the 'Commands' tab/menu in the toolbar for now. ### Grease Pencil tools Since this applies to all modes, and we want to make Grease Pencil act as an active tool, we want to keep Grease Pencil. I think it makes sense to keep them in their own 'tab', even if it's represented as a menu at the top. ### Grease Pencil tool settings These will be displayed in the Top Bar when you have the relevant Grease Pencil tool selected. # Edit Mode ### Mesh Options We could add an entry on the right side of the top bar called 'Options'. This opens a popover with these settings inside. # Sculpt Mode ### Brush panels These go in the Top Bar. We can also put them into a new Tool Settings Editor. # Weight Paint Mode ### Weight Tools These we can put into the Commands tab/menu ### Weight Paint Options We could add an entry on the right side of the top bar called 'Options'. This opens a popover with these settings inside. # Pose Mode/Armature Edit Mode ### Options * Auto IK * X-Ray Mirror
William Reynish self-assigned this 2018-04-23 18:51:54 +02:00

Added subscribers: @WilliamReynish, @ideasman42

Added subscribers: @WilliamReynish, @ideasman42

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#54776
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