Particle render without baking issues #59339
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Reference: blender/blender#59339
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System Information
Operating system: MacOS 10.14.2
Graphics card: AMD Vega64
Blender Version
Broken: 2.80,
1b6a394d86
, blender2.8, 2018-12-03Error: Particle collisions will be not rendered.
Steps to reproduce:
Created a plane as floor, activated collisions
Created a plane as emitter, activated collisions
Created a Icosphere, used it as particle object
In 3D Viewport everything looks as expected, particles hit floor.
When the exact frame is rendered (no matter Eevee or Cycles) the particles fly through the floor.
See screenshot.
Thank you!
error physics.blend
#59953 was marked as duplicate of this issue
#60120 was marked as duplicate of this issue
#59209 was marked as duplicate of this issue
#59568 was marked as duplicate of this issue
Added subscriber: @martin.ackerl
Added subscribers: @brecht, @ZedDB
If I bake, it works as expected. However it seems like if you just use the automatic playback cache, this issue happens.
@brecht who is in charge of the physics cache stuff?
Generally you have to bake any physics systems before rendering. However it seems 2.79 was more forgiving in this regard, still failing in some cases but working most of the time.
Added subscribers: @ChameleonScales, @JacquesLucke
Collisions are ignored in renderto Particle render without baking issuesAdded subscribers: @Ontuzhan, @mares-1
Added subscribers: @HenriqueGonzaga, @StephenSwaney
Added subscriber: @ixd
This issue was referenced by
d2f3378249
Changed status from 'Open' to: 'Resolved'
Changed status from 'Resolved' to: 'Open'
Re-opening, things are a bit more fragile here, and needs a closer look.
This issue was referenced by
e925c20f2f
Changed status from 'Open' to: 'Resolved'