Setting Thread Count #60227
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Reference: blender/blender#60227
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System Information
Operating system: Windows 10 pro
Graphics card: GTX 1060 gigabyte
Version: 2.80 Date:2019-01-01 20:52 Hash:
4b7596ec91
Crash upon rendering an image after changing the thread count from Auto-Detect to fixed (from 16 to 18 threads)
Open a new scene, change rendering engine to cycles, change thread-count to fixed instead of Auto-Detect, 1ncrese value to anything greater than 16, hit f12 or render the image, hard crash.
Added subscriber: @HMLundquist
Added subscribers: @brecht, @Sergey
Will only happen when setting number of threads to something higher than the physical number of processor threads.
@brecht, i'm a bit on a split here. Shall we support this (and allow more than one Cycles thread on a CPU thread), or we'd better clamp number of threads in a pool? I kind of see benefits in both approaches.
I think we can continue to allow a higher number of threads, but just not set any affinity for them (assuming that's the issue)?
@brecht, well, we need to set some affinity, to "decouple" it from the main thread (which is using node 0). Not a big deal to implement, was more wondering what is the best thing to do.
Will get it fixed after solving render issues for the studio.
This issue was referenced by blender/cycles@4076b00be7
This issue was referenced by
c1dd74580e
Changed status from 'Open' to: 'Resolved'