Setting Thread Count #60227

Closed
opened 2019-01-06 09:38:41 +01:00 by Hunter M. Lundquist · 8 comments

System Information
Operating system: Windows 10 pro
Graphics card: GTX 1060 gigabyte

Version: 2.80 Date:2019-01-01 20:52 Hash: 4b7596ec91

Crash upon rendering an image after changing the thread count from Auto-Detect to fixed (from 16 to 18 threads)

Open a new scene, change rendering engine to cycles, change thread-count to fixed instead of Auto-Detect, 1ncrese value to anything greater than 16, hit f12 or render the image, hard crash.

**System Information** Operating system: Windows 10 pro Graphics card: GTX 1060 gigabyte Version: 2.80 Date:2019-01-01 20:52 Hash: 4b7596ec914e Crash upon rendering an image after changing the thread count from Auto-Detect to fixed (from 16 to 18 threads) Open a new scene, change rendering engine to cycles, change thread-count to fixed instead of Auto-Detect, 1ncrese value to anything greater than 16, hit f12 or render the image, hard crash.

Added subscriber: @HMLundquist

Added subscriber: @HMLundquist

Added subscribers: @brecht, @Sergey

Added subscribers: @brecht, @Sergey
Sergey Sharybin self-assigned this 2019-01-06 12:14:13 +01:00

Will only happen when setting number of threads to something higher than the physical number of processor threads.

@brecht, i'm a bit on a split here. Shall we support this (and allow more than one Cycles thread on a CPU thread), or we'd better clamp number of threads in a pool? I kind of see benefits in both approaches.

Will only happen when setting number of threads to something higher than the physical number of processor threads. @brecht, i'm a bit on a split here. Shall we support this (and allow more than one Cycles thread on a CPU thread), or we'd better clamp number of threads in a pool? I kind of see benefits in both approaches.

I think we can continue to allow a higher number of threads, but just not set any affinity for them (assuming that's the issue)?

I think we can continue to allow a higher number of threads, but just not set any affinity for them (assuming that's the issue)?

@brecht, well, we need to set some affinity, to "decouple" it from the main thread (which is using node 0). Not a big deal to implement, was more wondering what is the best thing to do.

Will get it fixed after solving render issues for the studio.

@brecht, well, we need to set some affinity, to "decouple" it from the main thread (which is using node 0). Not a big deal to implement, was more wondering what is the best thing to do. Will get it fixed after solving render issues for the studio.

This issue was referenced by blender/cycles@4076b00be7

This issue was referenced by blender/cycles@4076b00be7f09c906c891b545d018f0d081b210c

This issue was referenced by c1dd74580e

This issue was referenced by c1dd74580ed8352b9f6c96d816a604ebb4f3c39d

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#60227
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