Imported FBX doesn't show keyframes in Shape Key editor #63542

Closed
opened 2019-04-12 20:17:58 +02:00 by Robert Rioux · 8 comments

System Information
Operating system: MacBook Pro (Retina, 15-inch, Late 2013)
Graphics card: NVIDIA GeForce GT 750M 2 GB
Intel Iris Pro 1536 MB

Blender Version
Broken: 2.80, 700346d377, master, 2019-03-30

Short description of error

When I import an FBX file with shape keys, even if the animation works, they are not visible in the shapekey editor. Therefor, it's not possible to edit them nor to copy the action on another model with the same shape keys.

Attached are three files, the original FBX and a file with a model without animation (head) and one with (Head.001). I was trying to copy the shape keys from Head to Head.001. Also a screenshot of part of the interface showing an empty place where the keyframes should be.

It works in 2.79. So I can always do it in 2.79 as a workaround but it screws up my interface when I open it in 2.80.

Archive.zip

**System Information** Operating system: MacBook Pro (Retina, 15-inch, Late 2013) Graphics card: NVIDIA GeForce GT 750M 2 GB Intel Iris Pro 1536 MB **Blender Version** Broken: 2.80, 700346d377dd, master, 2019-03-30 **Short description of error** When I import an FBX file with shape keys, even if the animation works, they are not visible in the shapekey editor. Therefor, it's not possible to edit them nor to copy the action on another model with the same shape keys. Attached are three files, the original FBX and a file with a model without animation (head) and one with (Head.001). I was trying to copy the shape keys from Head to Head.001. Also a screenshot of part of the interface showing an empty place where the keyframes should be. It works in 2.79. So I can always do it in 2.79 as a workaround but it screws up my interface when I open it in 2.80. [Archive.zip](https://archive.blender.org/developer/F6936215/Archive.zip)
Author

Added subscriber: @Funnybob

Added subscriber: @Funnybob

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Bastien Montagne was assigned by Sebastian Parborg 2019-04-14 12:28:54 +02:00

The shapekeys show up in the dope sheet as something that is changing the value of the shapekeys. However non of the shapekeys have registered keyframes linked to them, so they keys doesn't show up in the shapekey editor.

The shapekeys show up in the dope sheet as something that is changing the value of the shapekeys. However non of the shapekeys have registered keyframes linked to them, so they keys doesn't show up in the shapekey editor.

This issue was referenced by b4909632b0

This issue was referenced by b4909632b05a5f84b23427f3aa170c76fec6e9d9

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @FredSprinkle

Added subscriber: @FredSprinkle

I'm having this same issue in 2.82, did the fix not make it into 2.82?

I'm having this same issue in 2.82, did the fix not make it into 2.82?

You know what, this might actually be a setting issue in the program used to export the FBX. You have to choose "uniform keyframe reduction" on export, and then it works fine in Blender. I get all the keyframes!

You know what, this might actually be a setting issue in the program used to export the FBX. You have to choose "uniform keyframe reduction" on export, and then it works fine in Blender. I get all the keyframes!
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Reference: blender/blender#63542
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