Imported FBX doesn't show keyframes in Shape Key editor #63542
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Reference: blender/blender#63542
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System Information
Operating system: MacBook Pro (Retina, 15-inch, Late 2013)
Graphics card: NVIDIA GeForce GT 750M 2 GB
Intel Iris Pro 1536 MB
Blender Version
Broken: 2.80,
700346d377
, master, 2019-03-30Short description of error
When I import an FBX file with shape keys, even if the animation works, they are not visible in the shapekey editor. Therefor, it's not possible to edit them nor to copy the action on another model with the same shape keys.
Attached are three files, the original FBX and a file with a model without animation (head) and one with (Head.001). I was trying to copy the shape keys from Head to Head.001. Also a screenshot of part of the interface showing an empty place where the keyframes should be.
It works in 2.79. So I can always do it in 2.79 as a workaround but it screws up my interface when I open it in 2.80.
Archive.zip
Added subscriber: @Funnybob
Added subscriber: @ZedDB
The shapekeys show up in the dope sheet as something that is changing the value of the shapekeys. However non of the shapekeys have registered keyframes linked to them, so they keys doesn't show up in the shapekey editor.
This issue was referenced by
b4909632b0
Changed status from 'Open' to: 'Resolved'
Added subscriber: @FredSprinkle
I'm having this same issue in 2.82, did the fix not make it into 2.82?
You know what, this might actually be a setting issue in the program used to export the FBX. You have to choose "uniform keyframe reduction" on export, and then it works fine in Blender. I get all the keyframes!