Crash entering edit mode with particle system #64101
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Reference: blender/blender#64101
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.07
Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-02 17:03, hash:
b331515d2e
Worked: (optional)
have a scene with a carpet (a plane with hair particle system). in rendered view (another window) entering in edit mode for that carpet blender crashes.
blender_system_info.txt
blender_debug_output.txt
Added subscriber: @andreymd87
#65031 was marked as duplicate of this issue
blender crashes while entering in edit modeto blender crashes while entering in edit mode (Cycles)Added subscriber: @lichtwerk
Cannot reproduce with the repo steps provided...
@andreymd87 : mind sharing your stripped down file?
carpet.blend
here is
Added subscriber: @WilliamReynish
can reproduce the crash here
Added subscribers: @Sergey, @brecht
Can confirm now, too
rna_ParticleSystem_uv_on_emitter
starts of checking ifmodifier->mesh_final
has loopdata UVs, butmesh_final
is already NULL in this case@Sergey: mind checking? or is this for @brecht?
blender crashes while entering in edit mode (Cycles)to Crash entering edit mode with particle systemAdded subscriber: @oenvoyage
@brecht, think easiest solution for now is to explicitly ignore curves when in edit mode. A bit of a shame since we made it to work for 2.70, but currently even strands are not rendered in edit mode.
More proper solution would be to make dependency graph to load edit mesh and put object outside of edit mode for render engines.
For now i propose this: P979: Fix for #64101
Ok, I think that's fine.
This issue was referenced by blender/cycles@192e639a9f
This issue was referenced by
05a9788b25
Changed status from 'Open' to: 'Resolved'