I can't rotate nor move bones of my rig in the viewport. #66132
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Reference: blender/blender#66132
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System Information
Operating system: Windows 10 64 bit
Graphics card: MSI GTX 1080.
Blender Version
Broken: 2.80,
d30f72dfd8
, 2019-06-19Worked: 2.79b,
f4dc9f9d68
, 2018-03-22Short description of error
I can't rotate nor move bones in the viewport. I can see in the left down corner their coordinates changes but I don't see the change in the viewport. I can only move and rotate bones after I deleted all keyframes. If I enabled autokeying, move/rotate bone and click LMB the bone snaps to the new position. I don't have this issue in Blender 2.79b and I'm not sure what could have been enabled or bugged in 2.80 causing this issue.
Exact steps for others to reproduce the error
Developer sample file
Read comments below to see how to reproduce.
dino-rig.blend
Added subscriber: @Lewiatan
Added subscriber: @TheOldBen
Added subscriber: @Mets
I don't know if there's any "rules" against NSFW content around here, but it sounds like the problem is contained within the armature object, so I advise you to make a minimal blend file which is recommended anyways, by just deleting everything except the armature, and upload the file that way.
Alright, there is only the rig. test.blend
Added subscribers: @Sergey, @dfelinto
Simplified down to 2 bones:
dino-rig.blend
@Sergey there are multiple ways of making the bone "movable" again:
Delete Me
bone.I made this file out of the one submitted by the reporter, not sure how to reproduce from scratch though.
My assumption is some Blender's 2.80 enabled option/functionality caused that. I recall I could move/rotates bones but at one point I couldn't anymore. Some Blender users said bones' transforms were in green so they were constrained/locked to something. But green indicates the bone has a keyframe usually and you can still be able to move/rotate it around.
This issue was referenced by
005f90a434
Changed status from 'Open' to: 'Resolved'