Dopesheet click-drag-selection deselects channels [e.g. breaking copy-pasting keys workflow] #70457
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Reference: blender/blender#70457
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System Information
Operating system: Windows 10
Blender Version
Broken: (example: 2.80,
edbf15d3c0
, master, 2018-11-28, as found on the splash screen)gif showing the error
https://imgur.com/a/J7wiido
Quick detour beforehand: copy-paste behaviour is dependent on row/channels selection:
OK, now click-drag-box-selecting does not play very nice with this:
original report:
When you select with the mouse, click, drag and select the keys copy and paste (having more that 2 channels with keyframes like in the gif selected) he will only select 1 channel and only pastes 1 channel and not the 3. There are other work arounds like I show in the gif so that this doesnt happen like clicking B ou selecting from down to the channels you want.
Added subscriber: @iurimonteiro
Added subscriber: @brecht
Please provide all the requested information in the bug submission form.
In particular, a .blend file with exact steps to reproduce the problem, and the exact Blender version.
blender 2.8
gif showing the error
https://imgur.com/a/J7wiido
Gif tell it all. Blendfile.blend
Blender 2.8 is not a specific version, probably you mean the Blender 2.80 official release.
yes
Added subscribers: @WilliamReynish, @JulianEisel, @lichtwerk
Can confirm, seems like tweak-box-selecting multiple rows/channels doesnt work so well:
Quick detour beforehand: copy-paste behaviour is dependent on row/channels selection:
OK, now click-drag-box-selecting does not play very nice with this:
B
doesnt suffer from this]CC @WilliamReynish
CC @JulianEisel
Dopesheet Timeline select and copy frames with mouseto Dopesheet click-drag-selection deselects channels [e.g. breaking copy-pasting keys workflow]Added subscriber: @dr.sybren
Changed status from 'Confirmed' to: 'Needs User Info'
Please attach a blend file that demonstrates the issue. The file attached earlier doesn't seem to have any animation at all.
Added subscriber: @iss
Changed status from 'Needs User Info' to: 'Archived'
Can not reproduce this issue.
Changed status from 'Archived' to: 'Confirmed'
Hold on:
#70457.blend
Ctrl + C
thenCtrl + V
> all keyframes are pastedZ Location
) around X, Y and Z keyframesZ Location
is highlighted, the other channels become unselected (dimmer, grey)Ctrl + C
thenCtrl + V
> only theZ Location
keyframes are pasted :(I see now - so if you do box select by clicking on some channel and then dragging, only channel where you clicked on will be copied.
Took me some time even with your steps - Subconciously I try to never start tweak on clickable item.
Point is, if your animation editor is filled with channels, you will always start click-drag-box-selecting on a channel...
Could feedback from @WilliamReynish or @JulianEisel help here?
This is really a UI team issue to triage. From my point of view this is a bug in the box select implementation, but I'm not on the UI team ;-)
Added subscriber: @mont29
This relates quite a bit to the discussion in #63994, and the changes I've recently done as followups see #57918.
So this is generally dangerous territory :)
However, I think we can easily fix this.
The issue seems to only be that click-on-empty-space-to-deselect is performed too early. From what I can see this report is entirely addressed by doing that on key release only (if no drag event was recognized). Earlier it would've been tricky to do that, which I guess is why it was done on key press, now it's trivial.
P1231: Potential fix for #70457
@brecht, @mont29, @WilliamReynish do you see any issue with always delaying deselecting to the release event for regular mouse-select?
Note that we can/should do the same change to other editors as well. 3D View, File-Browser and Outliner already behave that way.
I'm fine with doing this specifically for the dopesheet, but not necessarily everywhere else.
We should avoid click delays whenever possible. I would only make the same change in other places if it solves a specific problem, not for consistency. In the 3D viewport we already have this delay with the box select tool, but not the tweak tool for example.
Sounds like a good solution to me.
Maybe I don’t understand the issue completely, but I have a hard time seeing how setting it to a click is needed. We don’t have this problem with keyframes or strips - only the channel lists, so I don’t see why we can fix this without the click delay trade off.
Part of the issue, as I see it, is also just that our theme is bad. It’s very very hard to see which channels are selected, which can cause unneeded confusion.
@brecht re other editors - I remember complaints about the current behavior. It becomes especially annoying if you start box selecting (selection changes) and abort. The selection changed even though you aborted the select action. Not a huge issue since you can undo, but together with the consistency argument I'd say it's enough to justify the slight delay. It's not like I had huge issues with keeping the current behavior, but it does feel a bit weak to me.
After discussing with @JulianEisel, I agree this seems ok. I thought it would change everything to use CLICK events, but it's just the deselection that will happen on mouseup, which seems fine.
Changed status from 'Confirmed' to: 'Resolved'
Should be resolved with
395dfff103
.Similar issue in the Sequencer, see #73453 (Sequencer: Selecting playhead deselects all selected strips)