Improvements to "Correct Face Attributes" #78671
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Reference: blender/blender#78671
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First impression on the "Correct face attributes" option
AMAZING IMPROVEMENT! This is a dream come true for our environment artists at Embark Studios! This new feature will also be greatly appreciated among all other Blender users as well.
Suggested improvements
Suggested prioritization order
Corner case issue even when faces are separate in the uv editor
Non connected faces in uv editor works great
NOTE: This post is just a statement and not a suggestion for improvement.
The tool works best with faces that are not connected to another face in the uv editor.
disconnected in uv editor works best.mp4
Connected faces in uv editor does not show optimal behaviour
I can see that the developer has used “lock” position on vertices where uv’s are connected to other faces in the uv editor. The result is unwanted “skewing” of the texture in the 3d viewport. I believe that that the best behaviour in terms of correcting uv’s would be to make them “unlocked”, even if they are connected to another face in the uv editor. This means that the faces are able to overlap in the uv editor and display texture ratio in the 3d viewport
connected faces in uv editor causes issues.mp4
Corner case issue even when faces are separate in the uv editor
Sometimes there are some faces that does not correct uv coordinates as expected, even when each face is separated and have seams. One face get’s “texture stretching” at one point, but distributes uv’s correct after that. I will investigate further
corner case issue.mp4
EXTRUDE - extrude face(s) currently does not work with Correct face attributes
extrude does not correct uv.mp4
Suggested behaviour for extrude face
Step 1 (selecting face)
Step 2 (extrude face)
The created faces first inherit the uv coordinate of the original face and then, the uv coordinates are corrected. UV overlap is expected to happen
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @DanielBystedt, @ideasman42, @mano-wii
#79300 was marked as duplicate of this issue
Added subscriber: @no4me
Added subscribers: @slowburn, @iss
Added subscriber: @SergienkoEugene
"Spin" and "extrude to click" maybe also apply this function?
Added subscriber: @forcef
Even casual extrude do not work well in 2.9, in this example one face is distorted and ruins this feature.
Added subscriber: @vladimirzb
Added subscriber: @WuTangH
Added subscriber: @John-Porter
Correct Face Attributes does not work when setting a specific transform position value for selected components in the item tab. This would be nice to have as I don't think there is a way to mimic the same functionality with the grab tool to move components to an exact location.
Added subscriber: @AntonPalmqvist