UVs are not drawn correctly after joining objects #80800

Closed
opened 2020-09-15 11:26:41 +02:00 by Pedlar · 13 comments

System Information intel core i3-8100 CPU 3.60 Ghz 16G RAM
Operating system: Windows 10 64bit
Graphics card: NVIDIA Quadro P620

Blender Version
Broken: 2.91
Caused by 4212b6528a

Short description of error
Joining two objects with different UV's destroys the UV's of one or more objects. It seems to match an earlier bug from 2014 ##37182 which is discussed here https://developer.blender.org/T37182. The objects whose UV's are destroyed have all their Vertices stacked on top of each other at the bottom left corner. I I upgraded from a previous version (think it was 2.90a), but it is still happening. It wasn't happening on V2.82 which was the last one I used.

Exact steps for others to reproduce the error
I made 3 parts of a piece of furniture, UV mapped them, assigned them their material properties and joined them. I managed to join 2 pieces successfully, of which one was a simple plane with 4 vertices. It only worked after assigning the material properties, so I did the same with the last piece, but to no avail. No matter which way I joined them.

This is in fact an issue drawing caused by 4212b6528a, (the join is working).
Notice face-dots are drawing properly when face-mode is selected.
It looks to be an issue caused by using the render layer instead of the active layer for drawing UV's.

**System Information** intel core i3-8100 CPU 3.60 Ghz 16G RAM Operating system: Windows 10 64bit Graphics card: NVIDIA Quadro [P620](https://archive.blender.org/developer/P620.txt) **Blender Version** Broken: 2.91 Caused by 4212b6528a **Short description of error** Joining two objects with different UV's destroys the UV's of one or more objects. It seems to match an earlier bug from 2014 ##37182 which is discussed here https://developer.blender.org/T37182. The objects whose UV's are destroyed have all their Vertices stacked on top of each other at the bottom left corner. I I upgraded from a previous version (think it was 2.90a), but it is still happening. It wasn't happening on V2.82 which was the last one I used. **Exact steps for others to reproduce the error** I made 3 parts of a piece of furniture, UV mapped them, assigned them their material properties and joined them. I managed to join 2 pieces successfully, of which one was a simple plane with 4 vertices. It only worked after assigning the material properties, so I did the same with the last piece, but to no avail. No matter which way I joined them. This is in fact an issue drawing caused by 4212b6528a, (the join is working). Notice face-dots are drawing properly when face-mode is selected. It looks to be an issue caused by using the render layer instead of the active layer for drawing UV's.
Author

Added subscriber: @Ped

Added subscriber: @Ped
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thx reporting!
Mind sharing the .blend file where this happens?

Thx reporting! Mind sharing the .blend file where this happens?
Author

Sure. Uploaded it. :)
Chair 02 .blend

Sure. Uploaded it. :) [Chair 02 .blend](https://archive.blender.org/developer/F8888015/Chair_02_.blend)

Added subscriber: @ideasman42

Added subscriber: @ideasman42

This is in fact an issue drawing caused by 4212b6528a, (the join is working). Notice face-dots are drawing properly when face-mode is selected.

It looks to be an issue caused by using the render layer instead of the active layer for drawing UV's.

This is in fact an issue drawing caused by 4212b6528a, (the join is working). Notice face-dots are drawing properly when face-mode is selected. It looks to be an issue caused by using the render layer instead of the active layer for drawing UV's.
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member
CC @Jeroen-Bakker
Philipp Oeser changed title from joining objects destroys UVs of some of the objects to UVs are not drawn correctly after joining objects 2020-09-16 10:51:33 +02:00
Jeroen Bakker self-assigned this 2020-09-16 11:08:33 +02:00
Member

Yes, to clarify the mesh is joined correctly, but the UV editor does not react to the selected UV Maps of mesh, but it always displays the UV Map where the camera is selected.

  • Selection still works on the selected UV Map (what is correct)
Yes, to clarify the mesh is joined correctly, but the UV editor does not react to the selected `UV Maps` of mesh, but it always displays the `UV Map` where the camera is selected. * Selection still works on the selected UV Map (what is correct)

This issue was referenced by 7cae58adf5

This issue was referenced by 7cae58adf5cfeee168d25d3432cf9ca82eeb0290
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Author

So if it is because of the camera position, what angle could I possibly have the camera looking from, to place entire objects on top of each other ? Could you at least explain what you mean ? Are you saying for example that, I have to unwrap everything after they are joined, because this behaviour is normal ? Sorry guys, I reported what I thought was a bug because Blender asks users to, so I was hoping for a better explanation for my trouble.

So if it is because of the camera position, what angle could I possibly have the camera looking from, to place entire objects on top of each other ? Could you at least explain what you mean ? Are you saying for example that, I have to unwrap everything after they are joined, because this behaviour is normal ? Sorry guys, I reported what I thought was a bug because Blender asks users to, so I was hoping for a better explanation for my trouble.
Thomas Dinges added this to the 2.91 milestone 2023-02-08 16:20:31 +01:00
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Reference: blender/blender#80800
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