Image Editor: Alpha (like Bloom) not showing properly again #81026
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Reference: blender/blender#81026
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System Information
Operating system: Linux-5.4.0-7642-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Quadro RTX 4000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-21 08:49, hash:
d72b5785eb
Worked: 2.91.0 Alpha around September 15th
Short description of error
The improvement done recently as part of the Image Editor refactor, that shows correct alpha values is no longer working.
{F8905803, size=full}
I made a video about it on September 15th, compiled that same day and it worked fine. But as of recently it no longer works.
Exact steps for others to reproduce the error
The easiest way to test is with EEVEE bloom, attached this simple file I used in the demo video:
bug_image_editor_bloom.blend
Added subscriber: @pablovazquez
Issue introduced by
78ea6302f1
The render result is tagged in the shader as being not premultiplied. That seems to be incorrect. As the data is premultiplied. Need to check the actual state in on the render result, and how this is transferred to the shader.
Changed status from 'Needs Triage' to: 'Confirmed'
Ok what I have found out so far.
alpha_bug.blend
The float buffer of this file when rendering is straight alpha. For the bloom effect to be visible it should be rendered to premultiplied. Changing the alpha association will render the alpha_bug.blend incorrectly. This points to a more indepth issue that we need to tackle.
The reason why this wasn't visible before was that the pure emissive colors were also rendered for straight alphas what isn't correct. I need to get the whole picture clear to find out which transformation is done when.
Added subscriber: @zanqdo
This issue was referenced by
b17cca6966
Changed status from 'Confirmed' to: 'Resolved'