Change Bone Layers fails in Pose Mode #81844
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Reference: blender/blender#81844
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Quadro P620/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-18 20:27, hash:
48c484a22e
Worked: (newest version of Blender that worked as expected)
Short description of error
In Pose Mode, the 2nd change of Change Bone Layers wouldn't be reflected.
Exact steps for others to reproduce the error
bone_layer_not_reflected.blend
Added subscriber: @Goto_at_StudioQ
Changed status from 'Needs Triage' to: 'Confirmed'
Ok, this issue doesn't happen with "Undo Legacy" activated (Preferences -> Experimental -> Undo Legacy).
The issue seems to be that when selecting multiple layers, the operator writes the changes to the data block freed by
ED_undo_operator_repeat
.I'm guessing this is because it gets the wrong context when rolling back to the initial state with undo.
(So the context stays at the block we rollback from).
This need to be fixed as we should never access freed memory like this. I'm just posting my current finding here.
This issue was referenced by
4975aa410c
Changed status from 'Confirmed' to: 'Resolved'