New Boolean Solver: Doesn't cut an object (Suzanne) correctly when the mesh is open. #84493
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Reference: blender/blender#84493
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System Information
Operating system: Linux-5.8.0-7630-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.38
Blender Version
Broken:
a9c607e60e
Worked: ?
Short description of error
Suzanne doesn't get cut correctly and the mesh gets messed up. The bug happens, when the cutter cube passes through Suzanne's eyes.
It looks like the solver can't deal with an open mesh or multiple disconnected parts correctly.
When removing the separate eye part and filling the mesh so its closed, then the solver doesn't have a problem.
Using the old boolean solver, this bug doesn't seem to occur.
I made a short video to demonstrate the bug (Not from the blend file, that I uploaded!):
New_Boolean_Solver_Bug0001-0400.webm
Exact steps for others to reproduce the error
From Scratch:
With the .blend file:
New Boolean Solver Bug.blend
Thanks!
Added subscriber: @EnergieReaktor
Added subscriber: @rjg
If you enable Self this should work as intended.
Added subscribers: @howardt, @HooglyBoogly
Not always:
I don't think the new boolean method is always expected to work with non-manifold inputs. So I'd lean to calling this a known issue instead of a bug. But maybe there is a possible fix when one of the two inputs is manifold?
We should leave it to @howardt to make the final decision here. I couldn't find a task listing known issues or bugs with the Exact boolean method, that might be helpful.
I agree that @howardt should decide on this. However, your screenshot seems to show that it is working, the "cutter" is subtracted from "Suzanne". Did I misunderstand the issue?
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Think the cutter is in wireframe display mode, so if its polys show, boolean acts like
Union
(where it should beDifference
), so there is indeed something wrong.Same is true the other way around, if the modifier is set to
Union
, it sometimes acts likeDifference
instead...@lichtwerk You're right, I've been able to reproduce this now as well. This happens when the cutter starts to intersect the inner ear.
This is indeed a case where Exact Boolean cannot use its usual code and has to fall back to "maybe it will work" code, because Suzanne is not manifold, even with eyes removed.
I am currently working on trying raycasting as an alternative or replacement to the generalized-winding-number fallback that I use now. That is more in line with what Fast Boolean does (which, to be clear, also doesn't work in all cases). That may make the user happier here. But right now, this is in the "known issue" camp.
This issue was referenced by
6f63417b50
Changed status from 'Confirmed' to: 'Resolved'
That latest commit make new boolean work in this case (though it is still the case that there are no guarantees when all operands are not volume-enclosing.
This issue was referenced by
55c82d8380