Physics menu - Dynamic Paint breaks the menu layout #85474

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opened 2021-02-08 16:14:40 +01:00 by Berk Elyesa Yıldırım · 16 comments

System Information
Operating system: Linux-5.4.92-050492-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 4400 (HSW GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 20.3.3 - kisak-mesa PPA

Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: 5be9ef4177 , 2.93 Alpha 699b2d9855

Short description of error
It is quite simple, Dynamic paint causes the menu to become one column instead of sticking to two as shown in the video.

Exact steps for others to reproduce the error
Open up a new file, go to Physics Properties tab, click on Dynamic paint.

[Based on the default startup, no need to provide a file]

blender-dynamic-paint-menu-bug.mp4

**System Information** Operating system: Linux-5.4.92-050492-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: Mesa DRI Intel(R) HD Graphics 4400 (HSW GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 20.3.3 - kisak-mesa PPA **Blender Version** Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: `5be9ef4177` , 2.93 Alpha 699b2d98553f **Short description of error** It is quite simple, Dynamic paint causes the menu to become one column instead of sticking to two as shown in the video. **Exact steps for others to reproduce the error** Open up a new file, go to Physics Properties tab, click on Dynamic paint. [Based on the default startup, no need to provide a file] [blender-dynamic-paint-menu-bug.mp4](https://archive.blender.org/developer/F9727224/blender-dynamic-paint-menu-bug.mp4)

Added subscriber: @Beryesa

Added subscriber: @Beryesa
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Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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I can confirm this on the latest 2.93.0 Alpha, branch: master, commit date: 2021-02-08 10:36, hash: ecfd5360a1.

I can confirm this on the latest 2.93.0 Alpha, branch: master, commit date: 2021-02-08 10:36, hash: `ecfd5360a1`.
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
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This isn't a bug, it's a flow layout, which chooses whether to use 1 or 2 columns depending on the width of the buttons.

Not sure if there's a solution. Maybe just always using one column? Or two? Still, I think I'd just lean toward closing this.

This isn't a bug, it's a flow layout, which chooses whether to use 1 or 2 columns depending on the width of the buttons. Not sure if there's a solution. Maybe just always using one column? Or two? Still, I think I'd just lean toward closing this.
Member

I guess the question is why is it a 1 column layout for dynamic paint at certain scales? seems like it could be a 2 column layout for smaller scales?

I guess the question is why is it a 1 column layout for dynamic paint at certain scales? seems like it could be a 2 column layout for smaller scales?
Member

Hmm, it's interesting that it's only the dynamic paint button that changes the number of columns.

Hmm, it's interesting that it's only the dynamic paint button that changes the number of columns.

Added subscriber: @jenkm

Added subscriber: @jenkm

It depends on the length of the text, when there is not enough space for the text it switches to a single column.
So when you activate dynamic paint there are additional buttons added and there is less space for text.

It depends on the length of the text, when there is not enough space for the text it switches to a single column. So when you activate dynamic paint there are additional buttons added and there is less space for text.
Member

Sure but there is clearly enough space for the text no? It works for the other physics and it does not seem like there is more text for dynamic paint.

Sure but there is clearly enough space for the text no? It works for the other physics and it does not seem like there is more text for dynamic paint.

Is this can be caused by the one big "Add Canvas" button that can't scale down itself for a bug or sth?

Is this can be caused by the one big "Add Canvas" button that can't scale down itself for a bug or sth?

image.png
But it is fine for one big "bake" button on the mantaflow though. So I don't know.

![image.png](https://archive.blender.org/developer/F9748434/image.png) But it is fine for one big "bake" button on the mantaflow though. So I don't know.

Added subscriber: @sebbas

Added subscriber: @sebbas

As @jenkm mentioned correctly, this is caused by the length of the text "Dynamic Paint".

I think it's best the UI team decides how to deal with this.

As @jenkm mentioned correctly, this is caused by the length of the text "Dynamic Paint". I think it's best the UI team decides how to deal with this.

Isn't that "Rigid Body Constraint" longer than "Dynamic Paint"?
And it's not causing the issue.

Isn't that "Rigid Body Constraint" longer than "Dynamic Paint"? And it's not causing the issue.
Philipp Oeser removed the
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label 2023-02-10 09:23:44 +01:00
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Reference: blender/blender#85474
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