Clicking middle mouse button first prevents shift from functioning. #85759

Closed
opened 2021-02-18 03:24:32 +01:00 by Eric · 10 comments

System Information
Operating system: Windows 10
Graphics card: GTX 1080

Blender Version
2.91.0

Worked: Unknown

Short description of error
If you press the middle mouse button then press the shift key, the shift key is not recognized.

Exact steps for others to reproduce the error
Press the middle mouse button then press the shift key.
The view rotates regardless if the shift button is pressed or not.

**System Information** Operating system: Windows 10 Graphics card: GTX 1080 **Blender Version** 2.91.0 Worked: Unknown **Short description of error** If you press the middle mouse button then press the shift key, the shift key is not recognized. **Exact steps for others to reproduce the error** Press the middle mouse button then press the shift key. The view rotates regardless if the shift button is pressed or not.
Author

Added subscriber: @JJLee

Added subscriber: @JJLee

Added subscriber: @erminos

Added subscriber: @erminos

Imho this is by design and not a bug - Shift before MMB just selects navigation mode: Orbit or Pan.
Are you proposing a new feature - possibility to change (with Shift) the navigation mode on the fly while holding MMB?

Imho this is by design and not a bug - Shift before MMB just selects navigation mode: Orbit or Pan. Are you proposing a new feature - possibility to change (with Shift) the navigation mode on the fly while holding MMB?
Author

50% of the time I hit shift 1 microsecond sooner than the middle mouse button as I try to work fast. I have to slow down to make sure I am compliant with the limitation and press shift first.

I am proposing an improved behavior: The mode selection is to be chosen only once the mouse starts to move. If the pointer hasn't moved then shift should still be available to switch modes.

50% of the time I hit shift 1 microsecond sooner than the middle mouse button as I try to work fast. I have to slow down to make sure I am compliant with the limitation and press shift first. I am proposing an improved behavior: The mode selection is to be chosen only once the mouse starts to move. If the pointer hasn't moved then shift should still be available to switch modes.
Member

Added subscriber: @Harley

Added subscriber: @Harley
Member

@JJLee - I am proposing an improved behavior: The mode selection is to be chosen only once the mouse starts to move

The problem is that this isn't different modes of one operation, but two entirely different things. If you look in Preferences / Keymap, then 3D View / 3D View (Global) you will see two different entries for Rotate View and Pan View, each being for the two different operators view3d.rotate and view3d.move. Once one starts it can't just switch to the other. And it would just feel laggy if you had to wait before an operator was chosen.

> @JJLee - I am proposing an improved behavior: The mode selection is to be chosen only once the mouse starts to move The problem is that this isn't different modes of one operation, but two entirely different things. If you look in Preferences / Keymap, then 3D View / 3D View (Global) you will see two different entries for Rotate View and Pan View, each being for the two different operators view3d.rotate and view3d.move. Once one starts it can't just switch to the other. And it would just feel laggy if you had to wait before an operator was chosen.
Author

This is a much needed fix. So a simpler solution:

Disable mouse rotation, this option will cause the middle mouse button to only pan without using shift.
Enable mouse rotation and it returns to the default behavior.

This would limit view rotations to the numpad. Useful for the grease pencil to make 2D animations or drawing. Making bone shapes or working on paths, modelling bezier curves, or any procedure that requires only a 2D view.

This is a much needed fix. So a simpler solution: Disable mouse rotation, this option will cause the middle mouse button to only pan without using shift. Enable mouse rotation and it returns to the default behavior. This would limit view rotations to the numpad. Useful for the grease pencil to make 2D animations or drawing. Making bone shapes or working on paths, modelling bezier curves, or any procedure that requires only a 2D view.
Member

Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

I will close this since it is not a bug. If the view panning shortcut is a problem, then the shortcut can be changed by the user.

I will close this since it is not a bug. If the view panning shortcut is a problem, then the shortcut can be changed by the user.
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Reference: blender/blender#85759
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