crashes " Segmentation fault " #85991

Closed
opened 2021-02-25 16:52:08 +01:00 by Inkabod Chrane · 18 comments

System Information
Operating system: Ubuntu 20.10
Graphics card: AMD Radeon RX 5700XT

Blender Version
Broken: 2.91.2 snap version / 2.92 latest 2210225 / 2.93 alpha
Worked: (newest version of Blender that worked as expected)

Short description of error

I'm getting all sorts of crash when importing images for textures, running viewport render, both in Eeve and Cycles.

Exact steps for others to reproduce the error
Very unsure, since they happen on weird occasions. So far, on this files with 2.91 and 2.92 :
telegraphe.zip

  • adding a new texture image as main color for P. BSDF
  • joining pin and boolean cube

Crash output from blender:
blender.crash.txt

Crash report when running ./blender --debug --debug-gpu > ~/blender_debug_output.txt 2>&1
blender_debug_output.txt
also in terminal : Segmentation fault (core dumped)

And temp crash report:
telegraphe.crash.txt

Here is the lates crash with 2.93 alpha and ./blender --debug --debug-gpu > ~/blender_debug_output.txt 2>&1 :
debug output :
blender_debug_output.txt
temp_crash report:

telegraphe.crash2.txt

**System Information** Operating system: Ubuntu 20.10 Graphics card: AMD Radeon RX 5700XT **Blender Version** Broken: 2.91.2 snap version / 2.92 latest 2210225 / 2.93 alpha Worked: (newest version of Blender that worked as expected) **Short description of error** I'm getting all sorts of crash when importing images for textures, running viewport render, both in Eeve and Cycles. **Exact steps for others to reproduce the error** Very unsure, since they happen on weird occasions. So far, on this files with 2.91 and 2.92 : [telegraphe.zip](https://archive.blender.org/developer/F9838808/telegraphe.zip) - adding a new texture image as main color for P. BSDF - joining pin and boolean cube Crash output from blender: [blender.crash.txt](https://archive.blender.org/developer/F9838801/blender.crash.txt) Crash report when running `./blender --debug --debug-gpu > ~/blender_debug_output.txt 2>&1` [blender_debug_output.txt](https://archive.blender.org/developer/F9838806/blender_debug_output.txt) also in terminal : Segmentation fault (core dumped) And temp crash report: [telegraphe.crash.txt](https://archive.blender.org/developer/F9838807/telegraphe.crash.txt) Here is the lates crash with 2.93 alpha and `./blender --debug --debug-gpu > ~/blender_debug_output.txt 2>&1` : debug output : [blender_debug_output.txt](https://archive.blender.org/developer/F9838979/blender_debug_output.txt) temp_crash report: [telegraphe.crash2.txt](https://archive.blender.org/developer/F9838984/telegraphe.crash2.txt)
Author

Added subscriber: @skittlituted_scorpion

Added subscriber: @skittlituted_scorpion
Author

Here is an instantanous crash with 2.93:

blender_debug_output.txt
telegraphe.crash3.txt

Here is an instantanous crash with 2.93: [blender_debug_output.txt](https://archive.blender.org/developer/F9838990/blender_debug_output.txt) [telegraphe.crash3.txt](https://archive.blender.org/developer/F9838995/telegraphe.crash3.txt)
Member

Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

adding a new texture image as main color for P. BSDF

Could you please be a bit more specific? The file has a dozen objects and nine materials. Please write down the exact steps for you to get the crash (or what you did before a crash happened).

joining pin and boolean cube

Again, it's unclear what you mean by this. I see that there is a "pin" object, but multiple cube objects.

Note to self: When opening the file, I get a GPUTexture: Blender Texture Not Loaded! in the console.

> adding a new texture image as main color for P. BSDF Could you please be a bit more specific? The file has a dozen objects and nine materials. Please write down the exact steps for you to get the crash (or what you did before a crash happened). > joining pin and boolean cube Again, it's unclear what you mean by this. I see that there is a "pin" object, but multiple cube objects. *Note to self: When opening the file, I get a* `GPUTexture: Blender Texture Not Loaded!` *in the console.*
Author

As of now, with latest 2.92 from snap and 2.93, when i open this file and try to create a collection, it crashes. It only once created the collection, but then crashed a short while after, and then i couldn't even create something.

telegraphe.blend

note, i cannot clean up the file because it crashes before i can save.

same error: segmentation fault (core dumped)

blender_debug_output.txt
telegraphe.crash4.txt

what i meant with the list above with pin etc is that the cause and actions to reproduce are unclear for me as well ? It could be a hardware issue for all I know ...

As of now, with latest 2.92 from snap and 2.93, when i open this file and try to create a collection, it crashes. It only once created the collection, but then crashed a short while after, and then i couldn't even create something. [telegraphe.blend](https://archive.blender.org/developer/F9842198/telegraphe.blend) note, i cannot clean up the file because it crashes before i can save. same error: segmentation fault (core dumped) [blender_debug_output.txt](https://archive.blender.org/developer/F9842208/blender_debug_output.txt) [telegraphe.crash4.txt](https://archive.blender.org/developer/F9842212/telegraphe.crash4.txt) what i meant with the list above with pin etc is that the cause and actions to reproduce are unclear for me as well ? It could be a hardware issue for all I know ...
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Author

I've been working on my file, and it seems to occur when I work with collections, and the fairly high-res images used as textures.
I haven't managed to reproduce on a smaller file unfortunately. There might also be crashes involving with boolean manipulations.

Anyone any tips of tests to see if it has anything to do with :

  • collections
  • image textures
  • booleans.
I've been working on my file, and it seems to occur when I work with collections, and the fairly high-res images used as textures. I haven't managed to reproduce on a smaller file unfortunately. There might also be crashes involving with boolean manipulations. Anyone any tips of **tests** to see if it has anything to do with : - collections - image textures - booleans.
Author

Got a Segmentation fault crash when i duplicated a cylinder used as boolean on my shape.
Before that a bus error crash.

temp crash report:

telegraphe_20210304.crash.txt

Both with alpha 2.93 from 2021/03/04

Got a Segmentation fault crash when i duplicated a cylinder used as boolean on my shape. Before that a bus error crash. temp crash report: [telegraphe_20210304.crash.txt](https://archive.blender.org/developer/F9866864/telegraphe_20210304.crash.txt) Both with **alpha 2.93 from 2021/03/04**
Author

Could it be a problem of not enough memory/ram ? or blender cannot access memory ? It seems to be in cases of heavy textures and such.

Could it be a problem of not enough memory/ram ? or blender cannot access memory ? It seems to be in cases of heavy textures and such.
Author

had a segmentation fault on another program

had a segmentation fault on another program
Member

@skittlituted_scorpion Could be, yes. How much memory have you got?

@skittlituted_scorpion Could be, yes. How much memory have you got?
Author

32 Go of RAM. Added 25 Go of swap to try and

Every time I have the Segmentation fault core dump, it's with a data intensive program (Blender, GimageReader - ticket: https://github.com/manisandro/gImageReader/issues/505, and one other that I unfortunately cannot remember...)

The crashes in blender don't occur when I'm rendering, weirdly enough. Mostly when moving, modifying collections.

32 Go of RAM. Added 25 Go of swap to try and Every time I have the Segmentation fault core dump, it's with a data intensive program (Blender, GimageReader - ticket: https://github.com/manisandro/gImageReader/issues/505, and one other that I unfortunately cannot remember...) The crashes in blender don't occur when I'm rendering, weirdly enough. Mostly when moving, modifying collections.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Looking at older reports again and trying to understand:

Every time I have the Segmentation fault core dump, it's with a data intensive program (Blender, GimageReader...

Just to be sure:

Looking at older reports again and trying to understand: > Every time I have the Segmentation fault core dump, it's with a data intensive program (Blender, GimageReader... Just to be sure: - do you only have this problem with the other programs running? - is this still an issue with a fresh 3.0 build from https://builder.blender.org/download/daily/? - please also attach your `Help` > `Save System Info` (to know which GPU driver version you are using -- at least one of the crashes seem to be in the radeon driver -- updating the driver to the latest version might also help https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html)
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#85991
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