When using "Append" rigid body objects + empty constraint, none of its constraints work. #86379

Closed
opened 2021-03-08 07:37:17 +01:00 by anger · 12 comments

System Information
Operating system: windows 10
Graphics card: gtx 1070

Blender Version
Broken: 2.92 release
Worked: Don't test old Blender

Short description of error : When using "Append" rigid body objects + empty constraint in a .blend that already has rigid body objects , none of its constraints work.

Create a .blend with 2 rigid body objects in a collection with a constraint empty. Create another blend with 2 rigid body objects with a constraint empty. Append the collection of the first .blend in the second one. The constraint doesn't work anymore.

Let us look in the properties of the object to which collection it belongs. the append object mesh objects are well in the collection "RigidBodyWorld". On the other hand the append empty is no longer in the "RigidBodyConstraints" collection.
This means that no more constraints of an append rigid body object in another blend will work cause they are not recognized.

**System Information** Operating system: windows 10 Graphics card: gtx 1070 **Blender Version** Broken: 2.92 release Worked: Don't test old Blender Short description of error : When using "Append" rigid body objects + empty constraint in a .blend that already has rigid body objects , none of its constraints work. Create a .blend with 2 rigid body objects in a collection with a constraint empty. Create another blend with 2 rigid body objects with a constraint empty. Append the collection of the first .blend in the second one. The constraint doesn't work anymore. Let us look in the properties of the object to which collection it belongs. the append object mesh objects are well in the collection "RigidBodyWorld". On the other hand the append empty is no longer in the "RigidBodyConstraints" collection. This means that no more constraints of an append rigid body object in another blend will work cause they are not recognized.
Author

Added subscriber: @jemian

Added subscriber: @jemian
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Could you attach both source .blend files?
(I know this does not take super-long to set up, but it ensures we are all on the same page and it might be multiple devs looking at this, so time adds up...)
Thx in advance!

Could you attach both source .blend files? (I know this does not take super-long to set up, but it ensures we are all on the same page and it might be multiple devs looking at this, so time adds up...) Thx in advance!
Author

Ok! "Append" collections from one .blend into the other. The constraints of the "append" objects are broken even when importing the constraintObjectWorld collection.
rigid.anim1.blend

rigid.anims2.blend

Ok! "Append" collections from one .blend into the other. The constraints of the "append" objects are broken even when importing the constraintObjectWorld collection. [rigid.anim1.blend](https://archive.blender.org/developer/F9880189/rigid.anim1.blend) [rigid.anims2.blend](https://archive.blender.org/developer/F9880190/rigid.anims2.blend)
Author

Well apparently this is a limitation of the "Append". It's very, very annoying because you can't do a scene with actors in rigid bodies without redoing all the constraint settings at each shot. For example a car simulation is impossible.

Well apparently this is a limitation of the "Append". It's very, very annoying because you can't do a scene with actors in rigid bodies without redoing all the constraint settings at each shot. For example a car simulation is impossible.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @npcomplete

Added subscriber: @npcomplete
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm.
Seems like some _relink not working properly.

Can confirm. Seems like some `_relink` not working properly.

This issue was referenced by b6ad0735a6

This issue was referenced by b6ad0735a6b0a84aaee20d072bf218e262e8bb89

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Bastien Montagne self-assigned this 2021-10-05 10:48:56 +02:00
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Reference: blender/blender#86379
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