Boolean Modifier "Exact" solver does not apply target object material to created faces #86427
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#86427
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: MacOS 10.13.6
Graphics card: NVidia GT 750M and Intel Iris Pro 1536 MB
system-info.txt
Blender Version
Broken: 2.93.0 alpha (blender-2.93.0-8618c4159c7b-macOS)
Worked: 2.92.0 stable
Short description of error
when using Difference or intersection, a boolean modifier operation creates new faces from the intersecting geometry. Those faces should get assigned the same material as the target boolean object chosen in the modifier. This is not happening when the Solver is "Exact".
Exact steps for others to reproduce the error
boolean material.blend
Added subscriber: @BlenderBruno
Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Confirmed'
I can reproduce this on the latest 2.93.0 Alpha, branch: master, commit date: 2021-03-10 04:47, hash:
70e73974b5
.Added subscriber: @howardt
@howardt This is probably something for you :)
I was trying to reproduce the behavior of Fast, but it seems I misunderstood that behavior. Some experiments seemed to show that Fast just used the same slot # in the final result that was used for the material of the faces on the source (cutter) object, so that's what I did (if you add two more slots of materials to the icosphere and put the magenta material in the 3rd slot, which corresponds to where that material is in the cube, then it works). Also, if the target doesn't already have the source material somewhere in one of its slots, Fast doesn't copy the material over to the target. This seems kind of broken too, but I guess should, for now, just try to emulate exactly what the Fast mode does, which seems to be: look up the source material in the targets material slots: if found, use that slot #; if not found, just use the same slot #.
This issue was referenced by
a01fb22f28
Changed status from 'Confirmed' to: 'Resolved'
Thanks Howard and Team!