Mesh Bevel Node #86841

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opened 2021-03-23 03:37:31 +01:00 by Hans Goudey · 46 comments
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NOTE: Design outdated. See #98674 for current design and progress. It is a development task though, so please don't add comments like "when will this be finished?"

NOTE: Design outdated. See #98674 for current design and progress. It is a development task though, so please don't add comments like "when will this be finished?"
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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small humble suggestion: instead of buttons for 'vertex/edge' make it enum (i think it will be more future proof, when geometry nodes will support enums for node input/socket)....

small humble suggestion: instead of buttons for 'vertex/edge' make it enum (i think it will be more future proof, when geometry nodes will support enums for node input/socket)....
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I don't think there will be more than those two options on the enum any time soon, and it can always be changed in the future, so I'd rather keep it as an expanded enum.

I don't think there will be more than those two options on the enum any time soon, and it can always be changed in the future, so I'd rather keep it as an expanded enum.

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This needs some redesigns for fields now, but the basic ideas still apply.

This needs some redesigns for fields now, but the basic ideas still apply.

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Nathan Mossaad self-assigned this 2022-03-31 08:46:55 +02:00
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@Nathan-Mossaad Before you spend much time working on this, if that's your intention, it would be best to talk on chat. Best to ask about this in #geometry-nodes on blender.chat.

@Nathan-Mossaad Before you spend much time working on this, if that's your intention, it would be best to talk on chat. Best to ask about this in #geometry-nodes on blender.chat.

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💖💗💓💜🧡💛💘

💖💗💓💜🧡💛💘

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@JacobMerrill-1 If you want to show support and excitement, please use the tokens and leave comments for actual design discussion.


I'll note that this design needs a few updates for the field system, mostly removing some of the boolean options and replacing them with selection outputs.

@JacobMerrill-1 If you want to show support and excitement, please use the tokens and leave comments for actual design discussion. --- I'll note that this design needs a few updates for the field system, mostly removing some of the boolean options and replacing them with selection outputs.

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It would be useful if (like the extrude node) there were also outputs for the new faces created by the bevel, and the inverted selection (all faces excluding the new ones). This is one of the distinct advantages of nodes over modifiers, and I've yearned for it for a long time.

It would be useful if (like the extrude node) there were also outputs for the new faces created by the bevel, and the inverted selection (all faces excluding the new ones). This is one of the distinct advantages of nodes over modifiers, and I've yearned for it for a long time.

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I noticed the design proposal doesn't have a "limit method" or "selection" field, will this node just bevel every vertex/edge?

I noticed the design proposal doesn't have a "limit method" or "selection" field, will this node just bevel every vertex/edge?

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Reference: blender/blender#86841
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