Grease Pencil edit mode missing vertex #87110

Closed
opened 2021-04-01 08:34:46 +02:00 by raylee · 17 comments

System Information
Operating system:windows 10
Graphics card:GTX 1060

Blender Version
Broken:2.83/2.93

Exact steps for others to reproduce the error
GP In Edit mode, using the CTRL H shortcut, vertices will be hidden and unrecoverable. The same problem will occur with the new GP.

Rebooting the software, it’s still not working.

The only solution is to copy everything into the new project

**System Information** Operating system:windows 10 Graphics card:GTX 1060 **Blender Version** Broken:2.83/2.93 **Exact steps for others to reproduce the error** GP In Edit mode, using the CTRL H shortcut, vertices will be hidden and unrecoverable. The same problem will occur with the new GP. Rebooting the software, it’s still not working. The only solution is to copy everything into the new project
Author

Added subscriber: @RayLee

Added subscriber: @RayLee
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Removed subscriber: @RayLee

Removed subscriber: @RayLee
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Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

With {key Ctrl}+{key H} you turn down the vertex opacity to 0. You can turn it back up to 1 in the Overlay Settings:
image.png

But you are right in that the shortcut should probably be a toggle or there should be a shortcut to turn it back to 1. Will mark this as a To Do.

With {key Ctrl}+{key H} you turn down the vertex opacity to 0. You can turn it back up to 1 in the Overlay Settings: ![image.png](https://archive.blender.org/developer/F9916632/image.png) But you are right in that the shortcut should probably be a toggle or there should be a shortcut to turn it back to 1. Will mark this as a To Do.
Author

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Member

Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'
Member

No need to change the status to Resolved. I think the shortcut concern is valid and should be addressed.

No need to change the status to Resolved. I think the shortcut concern is valid and should be addressed.

Added subscriber: @antoniov

Added subscriber: @antoniov

Yes, the best is convert the operator to toggle. If > 0 then 0 and if 0 > 1

Yes, the best is convert the operator to toggle. If > 0 then 0 and if 0 > 1
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

Added subscriber: @RayLee

Added subscriber: @RayLee
Member

I just tested this again and the toggle {key Ctrl}+{key H} does toggle the visibility for me in the latest 2.93 Alpha. @RayLee Could you make sure that the toggle is working for you? Pressing {key Ctrl}+{key H} should also reveal the points again.

I just tested this again and the toggle {key Ctrl}+{key H} does toggle the visibility for me in the latest 2.93 Alpha. @RayLee Could you make sure that the toggle is working for you? Pressing {key Ctrl}+{key H} should also reveal the points again.

I just checked and looked at the code and I can confirm it's already working as a toggle.

I just checked and looked at the code and I can confirm it's already working as a toggle.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

It is indeed strange that Ctrl H sets the opacity of the overlay to 0.0 or 1.0 (like a toggle).
Users might expect two different shortcuts (Ctrl Alt H to 1.0 for example).

But is this operator really useful?

From what I can see in the comments, although strange that this is working as designed and there seems to be no plan or intention to change the behavior, so I will close the report.

It is indeed strange that Ctrl H sets the opacity of the overlay to 0.0 or 1.0 (like a toggle). Users might expect two different shortcuts (Ctrl Alt H to 1.0 for example). But is this operator really useful? From what I can see in the comments, although strange that this is working as designed and there seems to be no plan or intention to change the behavior, so I will close the report.
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Reference: blender/blender#87110
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