Blender fails to launch after Windows 10 update #87531

Closed
opened 2021-04-15 17:21:00 +02:00 by Andrew · 16 comments

System Information
Operating system: Windows 10 Home Edition, version 20H2, OS build 19042.928
Graphics card: NVIDIA GeForce RTX 2070 Max-Q

Blender Version
Broken: 2.91, 2.92
Worked: 2.91 worked fine prior to the Windows update

Short description of error
Crashes and exits instantly upon startup. The only thing that changed from when it was working last, two day ago, (v2.91) was a Windows 10 update. I only use Blender for simple modeling and exporting STLs for 3D printing, so I have no addons installed.

Error : EXCEPTION_ACCESS_VIOLATION
Address: 0X0000000000000000
Module: 
Thread: 0000121c
Writing: C:\Users\<redacted>\AppData\Local\Temp\blender.crash.txt

A lot of Googling tells me the GPU is likely involved in this error. I have spent a couple of hours reading up on similar errors and testing possible solutions, but so far nothing has worked.

  • Restarting the computer

  • Deleting the /Roaming config files for Blender

  • Downloading and installing the latest version of Blender (2.92) - exact same problems

  • Installing the latest NVIDIA drivers directly through GeForce Experience

  • Toggling on/off the Hardware Accelerated GPU Scheduling setting (with restarts in between)

Exact steps for others to reproduce the error
This error occurs whenever I try opening Blender.

FWIW, I have a second computer at home that went through the same Windows 10 update, but Blender 2.90 on that machine still works normally after the update. Same Windows edition, but the GPU in that tower is a Sapphire RX 590.

blender.crash.txt

**System Information** Operating system: Windows 10 Home Edition, version 20H2, OS build 19042.928 Graphics card: NVIDIA GeForce RTX 2070 Max-Q **Blender Version** Broken: 2.91, 2.92 Worked: 2.91 worked fine prior to the Windows update **Short description of error** Crashes and exits instantly upon startup. The only thing that changed from when it was working last, two day ago, (v2.91) was a Windows 10 update. I only use Blender for simple modeling and exporting STLs for 3D printing, so I have no addons installed. ``` Error : EXCEPTION_ACCESS_VIOLATION Address: 0X0000000000000000 Module: Thread: 0000121c Writing: C:\Users\<redacted>\AppData\Local\Temp\blender.crash.txt ``` A lot of Googling tells me the GPU is likely involved in this error. I have spent a couple of hours reading up on similar errors and testing possible solutions, but so far nothing has worked. - Restarting the computer - Deleting the /Roaming config files for Blender - Downloading and installing the latest version of Blender (2.92) - exact same problems - Installing the latest NVIDIA drivers directly through GeForce Experience - Toggling on/off the Hardware Accelerated GPU Scheduling setting (with restarts in between) **Exact steps for others to reproduce the error** This error occurs whenever I try opening Blender. FWIW, I have a second computer at home that went through the same Windows 10 update, but Blender 2.90 on that machine still works normally after the update. Same Windows edition, but the GPU in that tower is a Sapphire RX 590. [blender.crash.txt](https://archive.blender.org/developer/F9934875/blender.crash.txt)
Author

Added subscriber: @Bhuij

Added subscriber: @Bhuij

Added subscriber: @erik85

Added subscriber: @erik85

Can you try the latest build? https://builder.blender.org/download/

Can you try the latest build? https://builder.blender.org/download/

Added subscriber: @catblue44

Added subscriber: @catblue44

I got the same issue updating windows a month ago. ¿Other programs that would use GPU (Games) launch normally? If the answer is no, I made the following:

One solution is to use only Integrated Graphics when running blender, to do this, open the NVDIA Control Panel and go to Manage 3D Settings > Program Settings, there search the blender.exe and select the preferred graphics processor (Integrated Graphics). This will run blender normally but will not use the GPU in the viewport as far I know.
.
Later I realize that my GPU (NVIDIA GeForce 920MX) was not working properly after the windows Update so I tried to update the GPU drivers with the windows update service instead of GeForce Experience. That fixed my problem, and I am not sure if is because the Drivers Version. You can try previous versions drivers Versions for your GPU.

I got the same issue updating windows a month ago. ¿Other programs that would use GPU (Games) launch normally? If the answer is no, I made the following: One solution is to use only Integrated Graphics when running blender, to do this, open the NVDIA Control Panel and go to Manage 3D Settings > Program Settings, there search the blender.exe and select the preferred graphics processor (Integrated Graphics). This will run blender normally but will not use the GPU in the viewport as far I know. . Later I realize that my GPU (NVIDIA GeForce 920MX) was not working properly after the windows Update so I tried to update the GPU drivers with the windows update service instead of GeForce Experience. That fixed my problem, and I am not sure if is because the Drivers Version. You can try previous versions drivers Versions for your GPU.
Author

May end up needing to try some previous version of the graphics drivers.

Unfortunately, switching Blender's graphics processor to Integrated Graphics inside the NVIDIA Control Panel did not solve the issue.

image.png

May end up needing to try some previous version of the graphics drivers. Unfortunately, switching Blender's graphics processor to Integrated Graphics inside the NVIDIA Control Panel did not solve the issue. ![image.png](https://archive.blender.org/developer/F9934930/image.png)
Author

In #87531#1146944, @erik85 wrote:
Can you try the latest build? https://builder.blender.org/download/

This build had the exact same problem, unfortunately.

> In #87531#1146944, @erik85 wrote: > Can you try the latest build? https://builder.blender.org/download/ This build had the exact same problem, unfortunately.
Author

Stumbled into a solution - in Control Panel > System > Display > Graphics settings, under Graphics performance preference, I was able to add Blender to set a preference between "performance" and "battery life", which as near as I can tell is really just setting whether a given program uses the GPU or onboard graphics. I set Blender to "Power Saving" using this way, which specifically noted it will run on Intel UHD graphics instead of my RTX 2070 card. Blender now launches and seems to run.

I am not a coder and know very little about the way programs and graphics drivers interact beyond surface-level stuff. But to me, this points to some incompatibility between the way Windows 10 leverages this specific model of GPU (perhaps driver related?) since the latest update, and Blender. Hopefully it can get fixed soon, in the meantime I'll just keep running Blender on the onboard graphics.

Also not 100% sure why setting Blender to run on onboard graphics via the NVIDIA control panel did not work, when doing it in Windows Control panel did.

Stumbled into a solution - in Control Panel > System > Display > Graphics settings, under Graphics performance preference, I was able to add Blender to set a preference between "performance" and "battery life", which as near as I can tell is really just setting whether a given program uses the GPU or onboard graphics. I set Blender to "Power Saving" using this way, which specifically noted it will run on Intel UHD graphics instead of my RTX 2070 card. Blender now launches and seems to run. I am not a coder and know very little about the way programs and graphics drivers interact beyond surface-level stuff. But to me, this points to some incompatibility between the way Windows 10 leverages this specific model of GPU (perhaps driver related?) since the latest update, and Blender. Hopefully it can get fixed soon, in the meantime I'll just keep running Blender on the onboard graphics. Also not 100% sure why setting Blender to run on onboard graphics via the NVIDIA control panel did not work, when doing it in Windows Control panel did.

Stumbled into a solution - in Control Panel > System > Display > Graphics settings, under Graphics performance preference, I was able to add Blender to set a preference between "performance" and "battery life", which as near as I can tell is really just setting whether a given program uses the GPU or onboard graphics. I set Blender to "Power Saving" using this way, which specifically noted it will run on Intel UHD graphics instead of my RTX 2070 card. Blender now launches and seems to run

I forgot that option on windows, the same solution works in other programs (OBS Black Screen Bug)

> Stumbled into a solution - in Control Panel > System > Display > Graphics settings, under Graphics performance preference, I was able to add Blender to set a preference between "performance" and "battery life", which as near as I can tell is really just setting whether a given program uses the GPU or onboard graphics. I set Blender to "Power Saving" using this way, which specifically noted it will run on Intel UHD graphics instead of my RTX 2070 card. Blender now launches and seems to run I forgot that option on windows, the same solution works in other programs (OBS Black Screen Bug)
Author

For the record, I definitely had the same problem with Ultimaker Cura 4.8.0 (3D printing slicing software) and was able to resolve it the same way. This indicates to me that this is really a Microsoft problem or an NVIDIA problem. Hopefully something one of them patches soon.

For the record, I definitely had the same problem with Ultimaker Cura 4.8.0 (3D printing slicing software) and was able to resolve it the same way. This indicates to me that this is really a Microsoft problem or an NVIDIA problem. Hopefully something one of them patches soon.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

@Bhuij , any news? It's hard to tell because I can not replicate this.

@Bhuij , any news? It's hard to tell because I can not replicate this.
Member

May be similar to #86418 (Blender 2.92 doesn't start on my system)

Crash happens at ntdll.dll which means it is related to the OS. @Bhuij , can you still reproduce the issue?

May be updating the windows or the driver will fix the issue.

May be similar to #86418 (Blender 2.92 doesn't start on my system) Crash happens at ntdll.dll which means it is related to the OS. @Bhuij , can you still reproduce the issue? May be updating the windows or the driver will fix the issue.
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#87531
No description provided.