Blender fails to launch after Windows 10 update #87531
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Reference: blender/blender#87531
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System Information
Operating system: Windows 10 Home Edition, version 20H2, OS build 19042.928
Graphics card: NVIDIA GeForce RTX 2070 Max-Q
Blender Version
Broken: 2.91, 2.92
Worked: 2.91 worked fine prior to the Windows update
Short description of error
Crashes and exits instantly upon startup. The only thing that changed from when it was working last, two day ago, (v2.91) was a Windows 10 update. I only use Blender for simple modeling and exporting STLs for 3D printing, so I have no addons installed.
A lot of Googling tells me the GPU is likely involved in this error. I have spent a couple of hours reading up on similar errors and testing possible solutions, but so far nothing has worked.
Restarting the computer
Deleting the /Roaming config files for Blender
Downloading and installing the latest version of Blender (2.92) - exact same problems
Installing the latest NVIDIA drivers directly through GeForce Experience
Toggling on/off the Hardware Accelerated GPU Scheduling setting (with restarts in between)
Exact steps for others to reproduce the error
This error occurs whenever I try opening Blender.
FWIW, I have a second computer at home that went through the same Windows 10 update, but Blender 2.90 on that machine still works normally after the update. Same Windows edition, but the GPU in that tower is a Sapphire RX 590.
blender.crash.txt
Added subscriber: @Bhuij
Added subscriber: @erik85
Can you try the latest build? https://builder.blender.org/download/
Added subscriber: @catblue44
I got the same issue updating windows a month ago. ¿Other programs that would use GPU (Games) launch normally? If the answer is no, I made the following:
One solution is to use only Integrated Graphics when running blender, to do this, open the NVDIA Control Panel and go to Manage 3D Settings > Program Settings, there search the blender.exe and select the preferred graphics processor (Integrated Graphics). This will run blender normally but will not use the GPU in the viewport as far I know.
.
Later I realize that my GPU (NVIDIA GeForce 920MX) was not working properly after the windows Update so I tried to update the GPU drivers with the windows update service instead of GeForce Experience. That fixed my problem, and I am not sure if is because the Drivers Version. You can try previous versions drivers Versions for your GPU.
May end up needing to try some previous version of the graphics drivers.
Unfortunately, switching Blender's graphics processor to Integrated Graphics inside the NVIDIA Control Panel did not solve the issue.
This build had the exact same problem, unfortunately.
Stumbled into a solution - in Control Panel > System > Display > Graphics settings, under Graphics performance preference, I was able to add Blender to set a preference between "performance" and "battery life", which as near as I can tell is really just setting whether a given program uses the GPU or onboard graphics. I set Blender to "Power Saving" using this way, which specifically noted it will run on Intel UHD graphics instead of my RTX 2070 card. Blender now launches and seems to run.
I am not a coder and know very little about the way programs and graphics drivers interact beyond surface-level stuff. But to me, this points to some incompatibility between the way Windows 10 leverages this specific model of GPU (perhaps driver related?) since the latest update, and Blender. Hopefully it can get fixed soon, in the meantime I'll just keep running Blender on the onboard graphics.
Also not 100% sure why setting Blender to run on onboard graphics via the NVIDIA control panel did not work, when doing it in Windows Control panel did.
I forgot that option on windows, the same solution works in other programs (OBS Black Screen Bug)
For the record, I definitely had the same problem with Ultimaker Cura 4.8.0 (3D printing slicing software) and was able to resolve it the same way. This indicates to me that this is really a Microsoft problem or an NVIDIA problem. Hopefully something one of them patches soon.
Added subscriber: @PratikPB2123
@Bhuij , any news? It's hard to tell because I can not replicate this.
May be similar to #86418 (Blender 2.92 doesn't start on my system)
Crash happens at ntdll.dll which means it is related to the OS. @Bhuij , can you still reproduce the issue?
May be updating the windows or the driver will fix the issue.
Changed status from 'Needs Triage' to: 'Needs User Info'
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.